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GeForce GTX 980M vs Geforce GTX 680

Intro

The GeForce GTX 980M features a GPU clock speed of 1038 MHz, and the 4096 MB of GDDR5 memory is set to run at 1000 MHz through a 256-bit bus. It also features 1536 Stream Processors, 96 TAUs, and 64 Raster Operation Units.

Compare that to the Geforce GTX 680, which features clock speeds of 1006 MHz on the GPU, and 1502 MHz on the 2048 MB of GDDR5 memory. It features 1536 SPUs as well as 128 TAUs and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980M 9476 points
Geforce GTX 680 7650 points
Difference: 1826 (24%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 980M 100 Watts
Geforce GTX 680 195 Watts
Difference: 95 Watts (95%)

Memory Bandwidth

In theory, the Geforce GTX 680 is 50% quicker than the GeForce GTX 980M overall, because of its greater data rate. (explain)

Geforce GTX 680 192256 MB/sec
GeForce GTX 980M 128000 MB/sec
Difference: 64256 (50%)

Texel Rate

The Geforce GTX 680 should be quite a bit (more or less 29%) more effective at anisotropic filtering than the GeForce GTX 980M. (explain)

Geforce GTX 680 128768 Mtexels/sec
GeForce GTX 980M 99648 Mtexels/sec
Difference: 29120 (29%)

Pixel Rate

The GeForce GTX 980M is quite a bit (more or less 106%) more effective at FSAA than the Geforce GTX 680, and also will be able to handle higher resolutions while still performing well. (explain)

GeForce GTX 980M 66432 Mpixels/sec
Geforce GTX 680 32192 Mpixels/sec
Difference: 34240 (106%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 980M

Amazon.com

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Geforce GTX 680

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 980M Geforce GTX 680
Manufacturer nVidia nVidia
Year October 7 2014 March 2012
Code Name GM204 GK104
Memory 4096 MB 2048 MB
Core Speed 1038 MHz 1006 MHz
Memory Speed 4000 MHz 6008 MHz
Power (Max TDP) 100 watts 195 watts
Bandwidth 128000 MB/sec 192256 MB/sec
Texel Rate 99648 Mtexels/sec 128768 Mtexels/sec
Pixel Rate 66432 Mpixels/sec 32192 Mpixels/sec
Unified Shaders 1536 1536
Texture Mapping Units 96 128
Render Output Units 64 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million 3540 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.2

Memory Bandwidth: Memory bandwidth is the max amount of data (measured in MB per second) that can be transported over the external memory interface in a second. It's calculated by multiplying the card's interface width by its memory speed. If the card has DDR type memory, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly record to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 980M

Amazon.com

Check prices at:

Geforce GTX 680

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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