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GeForce GTX 980M vs Geforce GTX 670

Intro

The GeForce GTX 980M features a clock speed of 1038 MHz and a GDDR5 memory speed of 1000 MHz. It also makes use of a 256-bit memory bus, and uses a 28 nm design. It is made up of 1536 SPUs, 96 TAUs, and 64 ROPs.

Compare all that to the Geforce GTX 670, which has GPU clock speed of 915 MHz, and 2048 MB of GDDR5 RAM running at 1500 MHz through a 256-bit bus. It also features 1344 Stream Processors, 112 Texture Address Units, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980M 9476 points
Geforce GTX 670 7351 points
Difference: 2125 (29%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 980M 100 Watts
Geforce GTX 670 170 Watts
Difference: 70 Watts (70%)

Memory Bandwidth

Performance-wise, the Geforce GTX 670 should theoretically be much better than the GeForce GTX 980M in general. (explain)

Geforce GTX 670 192000 MB/sec
GeForce GTX 980M 128000 MB/sec
Difference: 64000 (50%)

Texel Rate

The Geforce GTX 670 is a bit (more or less 3%) more effective at AF than the GeForce GTX 980M. (explain)

Geforce GTX 670 102480 Mtexels/sec
GeForce GTX 980M 99648 Mtexels/sec
Difference: 2832 (3%)

Pixel Rate

If using high levels of AA is important to you, then the GeForce GTX 980M is a better choice, and very much so. (explain)

GeForce GTX 980M 66432 Mpixels/sec
Geforce GTX 670 29280 Mpixels/sec
Difference: 37152 (127%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 980M

Amazon.com

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Geforce GTX 670

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 980M Geforce GTX 670
Manufacturer nVidia nVidia
Year October 7 2014 May 2012
Code Name GM204 GK104
Memory 4096 MB 2048 MB
Core Speed 1038 MHz 915 MHz
Memory Speed 4000 MHz 6000 MHz
Power (Max TDP) 100 watts 170 watts
Bandwidth 128000 MB/sec 192000 MB/sec
Texel Rate 99648 Mtexels/sec 102480 Mtexels/sec
Pixel Rate 66432 Mpixels/sec 29280 Mpixels/sec
Unified Shaders 1536 1344
Texture Mapping Units 96 112
Render Output Units 64 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million 3540 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.2

Memory Bandwidth: Bandwidth is the largest amount of information (in units of MB per second) that can be transported over the external memory interface within a second. It's calculated by multiplying the card's bus width by its memory clock speed. If it uses DDR type memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 980M

Amazon.com

Check prices at:

Geforce GTX 670

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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