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GeForce GTX 980M vs Geforce GTX 760

Intro

The GeForce GTX 980M has clock speeds of 1038 MHz on the GPU, and 1000 MHz on the 4096 MB of GDDR5 RAM. It features 1536 SPUs along with 96 TAUs and 64 Rasterization Operator Units.

Compare all of that to the Geforce GTX 760, which uses a 28 nm design. nVidia has clocked the core speed at 980 MHz. The GDDR5 RAM is set to run at a frequency of 1502 MHz on this card. It features 1152 SPUs as well as 96 TAUs and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980M 9476 points
Geforce GTX 760 5923 points
Difference: 3553 (60%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 980M 100 Watts
Geforce GTX 760 170 Watts
Difference: 70 Watts (70%)

Memory Bandwidth

As far as performance goes, the Geforce GTX 760 should theoretically be quite a bit better than the GeForce GTX 980M in general. (explain)

Geforce GTX 760 192256 MB/sec
GeForce GTX 980M 128000 MB/sec
Difference: 64256 (50%)

Texel Rate

The GeForce GTX 980M should be a small bit (about 6%) better at anisotropic filtering than the Geforce GTX 760. (explain)

GeForce GTX 980M 99648 Mtexels/sec
Geforce GTX 760 94080 Mtexels/sec
Difference: 5568 (6%)

Pixel Rate

The GeForce GTX 980M should be a lot (about 112%) faster with regards to full screen anti-aliasing than the Geforce GTX 760, and also will be capable of handling higher resolutions better. (explain)

GeForce GTX 980M 66432 Mpixels/sec
Geforce GTX 760 31360 Mpixels/sec
Difference: 35072 (112%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 980M

Amazon.com

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Geforce GTX 760

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 980M Geforce GTX 760
Manufacturer nVidia nVidia
Year October 7 2014 June 2013
Code Name GM204 GK104
Memory 4096 MB 2048 MB
Core Speed 1038 MHz 980 MHz
Memory Speed 4000 MHz 6008 MHz
Power (Max TDP) 100 watts 170 watts
Bandwidth 128000 MB/sec 192256 MB/sec
Texel Rate 99648 Mtexels/sec 94080 Mtexels/sec
Pixel Rate 66432 Mpixels/sec 31360 Mpixels/sec
Unified Shaders 1536 1152
Texture Mapping Units 96 96
Render Output Units 64 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million 3540 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in MB per second) that can be transferred across the external memory interface in one second. The number is worked out by multiplying the bus width by its memory clock speed. If the card has DDR memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total texture units by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly record to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 980M

Amazon.com

Check prices at:

Geforce GTX 760

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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