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GeForce GTX 950 vs GeForce GTX 980M

Intro

The GeForce GTX 950 makes use of a 28 nm design. nVidia has clocked the core frequency at 1024 MHz. The GDDR5 RAM is set to run at a speed of 1652 MHz on this card. It features 768 SPUs as well as 48 TAUs and 32 ROPs.

Compare all of that to the GeForce GTX 980M, which features core clock speeds of 1038 MHz on the GPU, and 1000 MHz on the 4096 MB of GDDR5 RAM. It features 1536 SPUs as well as 96 TAUs and 64 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980M 9476 points
GeForce GTX 950 6536 points
Difference: 2940 (45%)

Zcash Mining Hash Rate

GeForce GTX 950 155 Sol/s
GeForce GTX 980M 155 Sol/s
Difference: 0 (0%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 950 90 Watts
GeForce GTX 980M 100 Watts
Difference: 10 Watts (11%)

Memory Bandwidth

In theory, the GeForce GTX 980M should be much faster than the GeForce GTX 950 overall. (explain)

GeForce GTX 980M 128000 MB/sec
GeForce GTX 950 105728 MB/sec
Difference: 22272 (21%)

Texel Rate

The GeForce GTX 980M will be much (approximately 103%) faster with regards to texture filtering than the GeForce GTX 950. (explain)

GeForce GTX 980M 99648 Mtexels/sec
GeForce GTX 950 49152 Mtexels/sec
Difference: 50496 (103%)

Pixel Rate

The GeForce GTX 980M is quite a bit (more or less 103%) more effective at anti-aliasing than the GeForce GTX 950, and capable of handling higher resolutions while still performing well. (explain)

GeForce GTX 980M 66432 Mpixels/sec
GeForce GTX 950 32768 Mpixels/sec
Difference: 33664 (103%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 950

Amazon.com

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GeForce GTX 980M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 950 GeForce GTX 980M
Manufacturer nVidia nVidia
Year August 2015 October 7 2014
Code Name GM206 GM204
Memory 2048 MB 4096 MB
Core Speed 1024 MHz 1038 MHz
Memory Speed 6608 MHz 4000 MHz
Power (Max TDP) 90 watts 100 watts
Bandwidth 105728 MB/sec 128000 MB/sec
Texel Rate 49152 Mtexels/sec 99648 Mtexels/sec
Pixel Rate 32768 Mpixels/sec 66432 Mpixels/sec
Unified Shaders 768 1536
Texture Mapping Units 48 96
Render Output Units 32 64
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 28 nm 28 nm
Transistors 2940 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of data (measured in megabytes per second) that can be transferred across the external memory interface within a second. The number is worked out by multiplying the card's bus width by its memory clock speed. If it uses DDR type memory, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly write to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 950

Amazon.com

Check prices at:

GeForce GTX 980M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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