Compare any two graphics cards:
GeForce 8800 Ultra vs GeForce GTX 970M
IntroThe GeForce 8800 Ultra comes with a clock frequency of 612 MHz and a GDDR3 memory speed of 1080 MHz. It also features a 384-bit memory bus, and makes use of a 90 nm design. It is comprised of 128 SPUs, 64 TAUs, and 24 ROPs.Compare those specifications to the GeForce GTX 970M, which has a core clock frequency of 924 MHz and a GDDR5 memory frequency of 1000 MHz. It also uses a 192-bit memory bus, and uses a 28 nm design. It is comprised of 1280 SPUs, 80 TAUs, and 48 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce 8800 Ultra should be a bit faster than the GeForce GTX 970M overall. (explain)
Texel RateThe GeForce GTX 970M should be quite a bit (more or less 89%) faster with regards to texture filtering than the GeForce 8800 Ultra. (explain)
Pixel RateThe GeForce GTX 970M will be much (about 202%) more effective at full screen anti-aliasing than the GeForce 8800 Ultra, and will be able to handle higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (counted in megabytes per second) that can be transported past the external memory interface in one second. The number is worked out by multiplying the card's interface width by its memory clock speed. If the card has DDR memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total number of texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly write to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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