Compare any two graphics cards:
GeForce GTX 260 Core 216 vs GeForce GTX 970M
IntroThe GeForce GTX 260 Core 216 uses a 65 nm design. nVidia has set the core speed at 576 MHz. The GDDR3 RAM is set to run at a frequency of 999 MHz on this card. It features 216 SPUs as well as 72 TAUs and 28 Rasterization Operator Units.Compare that to the GeForce GTX 970M, which comes with core clock speeds of 924 MHz on the GPU, and 1000 MHz on the 3072 MB of GDDR5 RAM. It features 1280 SPUs as well as 80 Texture Address Units and 48 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GTX 260 Core 216 should perform a bit faster than the GeForce GTX 970M overall. (explain)
Texel RateThe GeForce GTX 970M will be quite a bit (approximately 78%) better at texture filtering than the GeForce GTX 260 Core 216. (explain)
Pixel RateIf using a high resolution is important to you, then the GeForce GTX 970M is a better choice, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (counted in megabytes per second) that can be moved past the external memory interface in one second. It is calculated by multiplying the bus width by its memory clock speed. In the case of DDR type memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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