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GeForce GTX 295 vs GeForce GTX 970M

Intro

The GeForce GTX 295 comes with a clock speed of 576 MHz and a GDDR3 memory speed of 999 MHz. It also makes use of a 448-bit bus, and makes use of a 55 nm design. It features 240 SPUs, 80 TAUs, and 28 ROPs.

Compare those specifications to the GeForce GTX 970M, which uses a 28 nm design. nVidia has clocked the core speed at 924 MHz. The GDDR5 memory works at a speed of 1000 MHz on this card. It features 1280 SPUs along with 80 Texture Address Units and 48 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 970M 75 Watts
GeForce GTX 295 289 Watts
Difference: 214 Watts (285%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 295 should be 133% faster than the GeForce GTX 970M in general, due to its greater data rate. (explain)

GeForce GTX 295 223776 MB/sec
GeForce GTX 970M 96000 MB/sec
Difference: 127776 (133%)

Texel Rate

The GeForce GTX 295 will be a lot (more or less 25%) more effective at AF than the GeForce GTX 970M. (explain)

GeForce GTX 295 92160 Mtexels/sec
GeForce GTX 970M 73920 Mtexels/sec
Difference: 18240 (25%)

Pixel Rate

If using high levels of AA is important to you, then the GeForce GTX 970M is a better choice, by a large margin. (explain)

GeForce GTX 970M 44352 Mpixels/sec
GeForce GTX 295 32256 Mpixels/sec
Difference: 12096 (38%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 295

Amazon.com

Check prices at:

GeForce GTX 970M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 295 GeForce GTX 970M
Manufacturer nVidia nVidia
Year January 8, 2009 October 7 2014
Code Name G200b GM204
Memory 896 MB (x2) 3072 MB
Core Speed 576 MHz (x2) 924 MHz
Memory Speed 1998 MHz (x2) 4000 MHz
Power (Max TDP) 289 watts 75 watts
Bandwidth 223776 MB/sec 96000 MB/sec
Texel Rate 92160 Mtexels/sec 73920 Mtexels/sec
Pixel Rate 32256 Mpixels/sec 44352 Mpixels/sec
Unified Shaders 240 (x2) 1280
Texture Mapping Units 80 (x2) 80
Render Output Units 28 (x2) 48
Bus Type GDDR3 GDDR5
Bus Width 448-bit (x2) 192-bit
Fab Process 55 nm 28 nm
Transistors 1400 million (Unknown) million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12
OpenGL Version OpenGL 3.1 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of information (measured in MB per second) that can be transferred over the external memory interface within a second. It's worked out by multiplying the card's interface width by its memory speed. If the card has DDR type RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This number is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 295

Amazon.com

Check prices at:

GeForce GTX 970M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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