Compare any two graphics cards:
GeForce GT 320 vs GeForce GTX 970M
IntroThe GeForce GT 320 makes use of a 40 nm design. nVidia has set the core frequency at 540 MHz. The GDDR3 memory works at a speed of 790 MHz on this particular card. It features 72 SPUs as well as 24 Texture Address Units and 8 ROPs.Compare all of that to the GeForce GTX 970M, which uses a 28 nm design. nVidia has set the core frequency at 924 MHz. The GDDR5 memory works at a speed of 1000 MHz on this specific model. It features 1280 SPUs along with 80 Texture Address Units and 48 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GTX 970M is 280% quicker than the GeForce GT 320 in general, due to its greater data rate. (explain)
Texel RateThe GeForce GTX 970M should be a lot (about 470%) faster with regards to anisotropic filtering than the GeForce GT 320. (explain)
Pixel RateThe GeForce GTX 970M is quite a bit (approximately 927%) better at anti-aliasing than the GeForce GT 320, and capable of handling higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (in units of MB per second) that can be transferred past the external memory interface in one second. It is calculated by multiplying the bus width by the speed of its memory. If the card has DDR RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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