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GeForce GTS 450 vs GeForce GTX 970M

Intro

The GeForce GTS 450 has a GPU clock speed of 783 MHz, and the 512 MB of GDDR5 memory is set to run at 902 MHz through a 128-bit bus. It also features 192 Stream Processors, 32 TAUs, and 16 ROPs.

Compare that to the GeForce GTX 970M, which features core clock speeds of 924 MHz on the GPU, and 1000 MHz on the 3072 MB of GDDR5 memory. It features 1280 SPUs as well as 80 TAUs and 48 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 970M 7520 points
GeForce GTS 450 1453 points
Difference: 6067 (418%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 970M 75 Watts
GeForce GTS 450 106 Watts
Difference: 31 Watts (41%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 970M should theoretically be much superior to the GeForce GTS 450 in general. (explain)

GeForce GTX 970M 96000 MB/sec
GeForce GTS 450 57728 MB/sec
Difference: 38272 (66%)

Texel Rate

The GeForce GTX 970M is quite a bit (approximately 195%) faster with regards to AF than the GeForce GTS 450. (explain)

GeForce GTX 970M 73920 Mtexels/sec
GeForce GTS 450 25056 Mtexels/sec
Difference: 48864 (195%)

Pixel Rate

The GeForce GTX 970M is a lot (approximately 254%) better at FSAA than the GeForce GTS 450, and also will be able to handle higher resolutions without losing too much performance. (explain)

GeForce GTX 970M 44352 Mpixels/sec
GeForce GTS 450 12528 Mpixels/sec
Difference: 31824 (254%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTS 450

Amazon.com

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GeForce GTX 970M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTS 450 GeForce GTX 970M
Manufacturer nVidia nVidia
Year September 2010 October 7 2014
Code Name GF106 GM204
Memory 512 MB 3072 MB
Core Speed 783 MHz 924 MHz
Memory Speed 3608 MHz 4000 MHz
Power (Max TDP) 106 watts 75 watts
Bandwidth 57728 MB/sec 96000 MB/sec
Texel Rate 25056 Mtexels/sec 73920 Mtexels/sec
Pixel Rate 12528 Mpixels/sec 44352 Mpixels/sec
Unified Shaders 192 1280
Texture Mapping Units 32 80
Render Output Units 16 48
Bus Type GDDR5 GDDR5
Bus Width 128-bit 192-bit
Fab Process 40 nm 28 nm
Transistors 1170 million (Unknown) million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of data (measured in megabytes per second) that can be transported over the external memory interface in one second. The number is calculated by multiplying the interface width by its memory speed. In the case of DDR type RAM, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTS 450

Amazon.com

Check prices at:

GeForce GTX 970M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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