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GeForce GTX 970M vs Geforce GTX 680

Intro

The GeForce GTX 970M features a clock speed of 924 MHz and a GDDR5 memory speed of 1000 MHz. It also makes use of a 192-bit bus, and uses a 28 nm design. It features 1280 SPUs, 80 Texture Address Units, and 48 Raster Operation Units.

Compare that to the Geforce GTX 680, which comes with GPU clock speed of 1006 MHz, and 2048 MB of GDDR5 memory running at 1502 MHz through a 256-bit bus. It also features 1536 Stream Processors, 128 TAUs, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 680 7650 points
GeForce GTX 970M 7520 points
Difference: 130 (2%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 970M 75 Watts
Geforce GTX 680 195 Watts
Difference: 120 Watts (160%)

Memory Bandwidth

Theoretically speaking, the Geforce GTX 680 is 100% faster than the GeForce GTX 970M overall, due to its higher bandwidth. (explain)

Geforce GTX 680 192256 MB/sec
GeForce GTX 970M 96000 MB/sec
Difference: 96256 (100%)

Texel Rate

The Geforce GTX 680 is quite a bit (about 74%) faster with regards to anisotropic filtering than the GeForce GTX 970M. (explain)

Geforce GTX 680 128768 Mtexels/sec
GeForce GTX 970M 73920 Mtexels/sec
Difference: 54848 (74%)

Pixel Rate

If running with a high resolution is important to you, then the GeForce GTX 970M is superior to the Geforce GTX 680, by far. (explain)

GeForce GTX 970M 44352 Mpixels/sec
Geforce GTX 680 32192 Mpixels/sec
Difference: 12160 (38%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 970M

Amazon.com

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Geforce GTX 680

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 970M Geforce GTX 680
Manufacturer nVidia nVidia
Year October 7 2014 March 2012
Code Name GM204 GK104
Memory 3072 MB 2048 MB
Core Speed 924 MHz 1006 MHz
Memory Speed 4000 MHz 6008 MHz
Power (Max TDP) 75 watts 195 watts
Bandwidth 96000 MB/sec 192256 MB/sec
Texel Rate 73920 Mtexels/sec 128768 Mtexels/sec
Pixel Rate 44352 Mpixels/sec 32192 Mpixels/sec
Unified Shaders 1280 1536
Texture Mapping Units 80 128
Render Output Units 48 32
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million 3540 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.2

Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in megabytes per second) that can be transported over the external memory interface within a second. The number is worked out by multiplying the card's bus width by its memory clock speed. In the case of DDR RAM, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 970M

Amazon.com

Check prices at:

Geforce GTX 680

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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