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GeForce GTX 650 Ti vs GeForce GTX 970M

Intro

The GeForce GTX 650 Ti features core clock speeds of 928 MHz on the GPU, and 1350 MHz on the 1024 MB of GDDR5 memory. It features 768 SPUs along with 64 Texture Address Units and 16 Rasterization Operator Units.

Compare all that to the GeForce GTX 970M, which has core speeds of 924 MHz on the GPU, and 1000 MHz on the 3072 MB of GDDR5 memory. It features 1280 SPUs as well as 80 Texture Address Units and 48 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 970M 7520 points
GeForce GTX 650 Ti 3434 points
Difference: 4086 (119%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 970M 75 Watts
GeForce GTX 650 Ti 110 Watts
Difference: 35 Watts (47%)

Memory Bandwidth

Performance-wise, the GeForce GTX 970M should in theory be just a bit better than the GeForce GTX 650 Ti in general. (explain)

GeForce GTX 970M 96000 MB/sec
GeForce GTX 650 Ti 86400 MB/sec
Difference: 9600 (11%)

Texel Rate

The GeForce GTX 970M is a lot (more or less 24%) better at texture filtering than the GeForce GTX 650 Ti. (explain)

GeForce GTX 970M 73920 Mtexels/sec
GeForce GTX 650 Ti 59392 Mtexels/sec
Difference: 14528 (24%)

Pixel Rate

If running with a high resolution is important to you, then the GeForce GTX 970M is a better choice, by far. (explain)

GeForce GTX 970M 44352 Mpixels/sec
GeForce GTX 650 Ti 14848 Mpixels/sec
Difference: 29504 (199%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 650 Ti

Amazon.com

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GeForce GTX 970M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 650 Ti GeForce GTX 970M
Manufacturer nVidia nVidia
Year October 2012 October 7 2014
Code Name GK106 GM204
Memory 1024 MB 3072 MB
Core Speed 928 MHz 924 MHz
Memory Speed 5400 MHz 4000 MHz
Power (Max TDP) 110 watts 75 watts
Bandwidth 86400 MB/sec 96000 MB/sec
Texel Rate 59392 Mtexels/sec 73920 Mtexels/sec
Pixel Rate 14848 Mpixels/sec 44352 Mpixels/sec
Unified Shaders 768 1280
Texture Mapping Units 64 80
Render Output Units 16 48
Bus Type GDDR5 GDDR5
Bus Width 128-bit 192-bit
Fab Process 28 nm 28 nm
Transistors 2540 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12
OpenGL Version OpenGL 4.3 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of data (in units of MB per second) that can be moved across the external memory interface in one second. It is calculated by multiplying the bus width by its memory clock speed. If it uses DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly record to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 650 Ti

Amazon.com

Check prices at:

GeForce GTX 970M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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