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GeForce GTX 970M vs Radeon R9 290X

Intro

The GeForce GTX 970M features a clock speed of 924 MHz and a GDDR5 memory frequency of 1000 MHz. It also makes use of a 192-bit memory bus, and makes use of a 28 nm design. It features 1280 SPUs, 80 Texture Address Units, and 48 ROPs.

Compare all that to the Radeon R9 290X, which has a GPU core clock speed of 800 MHz, and 4096 MB of GDDR5 memory set to run at 1250 MHz through a 512-bit bus. It also is made up of 2816 SPUs, 176 Texture Address Units, and 64 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 290X 10609 points
GeForce GTX 970M 7520 points
Difference: 3089 (41%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 970M 75 Watts
Radeon R9 290X 300 Watts
Difference: 225 Watts (300%)

Memory Bandwidth

Theoretically speaking, the Radeon R9 290X should be much faster than the GeForce GTX 970M overall. (explain)

Radeon R9 290X 320000 MB/sec
GeForce GTX 970M 96000 MB/sec
Difference: 224000 (233%)

Texel Rate

The Radeon R9 290X will be much (about 90%) better at texture filtering than the GeForce GTX 970M. (explain)

Radeon R9 290X 140800 Mtexels/sec
GeForce GTX 970M 73920 Mtexels/sec
Difference: 66880 (90%)

Pixel Rate

The Radeon R9 290X should be just a bit (approximately 15%) faster with regards to AA than the GeForce GTX 970M, and should be capable of handling higher resolutions without slowing down too much. (explain)

Radeon R9 290X 51200 Mpixels/sec
GeForce GTX 970M 44352 Mpixels/sec
Difference: 6848 (15%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 970M

Amazon.com

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Radeon R9 290X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 970M Radeon R9 290X
Manufacturer nVidia AMD
Year October 7 2014 October 2013
Code Name GM204 Hawaii XT
Memory 3072 MB 4096 MB
Core Speed 924 MHz 800 MHz
Memory Speed 4000 MHz 5000 MHz
Power (Max TDP) 75 watts 300 watts
Bandwidth 96000 MB/sec 320000 MB/sec
Texel Rate 73920 Mtexels/sec 140800 Mtexels/sec
Pixel Rate 44352 Mpixels/sec 51200 Mpixels/sec
Unified Shaders 1280 2816
Texture Mapping Units 80 176
Render Output Units 48 64
Bus Type GDDR5 GDDR5
Bus Width 192-bit 512-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million 6200 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in megabytes per second) that can be moved over the external memory interface in a second. It is worked out by multiplying the interface width by the speed of its memory. In the case of DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This figure is worked out by multiplying the total amount of texture units by the core speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 970M

Amazon.com

Check prices at:

Radeon R9 290X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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