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GeForce GTX 970M vs Radeon R9 380 4G

Intro

The GeForce GTX 970M comes with a GPU core speed of 924 MHz, and the 3072 MB of GDDR5 memory is set to run at 1000 MHz through a 192-bit bus. It also features 1280 SPUs, 80 Texture Address Units, and 48 ROPs.

Compare those specs to the Radeon R9 380 4G, which uses a 28 nm design. AMD has set the core frequency at 970 MHz. The GDDR5 RAM works at a frequency of 1425 MHz on this specific card. It features 1792 SPUs along with 112 TAUs and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 380 4G 8837 points
GeForce GTX 970M 7520 points
Difference: 1317 (18%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 970M 75 Watts
Radeon R9 380 4G 190 Watts
Difference: 115 Watts (153%)

Memory Bandwidth

As far as performance goes, the Radeon R9 380 4G should in theory be a lot superior to the GeForce GTX 970M in general. (explain)

Radeon R9 380 4G 182400 MB/sec
GeForce GTX 970M 96000 MB/sec
Difference: 86400 (90%)

Texel Rate

The Radeon R9 380 4G should be quite a bit (more or less 47%) faster with regards to texture filtering than the GeForce GTX 970M. (explain)

Radeon R9 380 4G 108640 Mtexels/sec
GeForce GTX 970M 73920 Mtexels/sec
Difference: 34720 (47%)

Pixel Rate

The GeForce GTX 970M is much (approximately 43%) faster with regards to full screen anti-aliasing than the Radeon R9 380 4G, and also will be able to handle higher screen resolutions while still performing well. (explain)

GeForce GTX 970M 44352 Mpixels/sec
Radeon R9 380 4G 31040 Mpixels/sec
Difference: 13312 (43%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 970M

Amazon.com

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Radeon R9 380 4G

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 970M Radeon R9 380 4G
Manufacturer nVidia AMD
Year October 7 2014 June 2015
Code Name GM204 Antigua PRO
Memory 3072 MB 4096 MB
Core Speed 924 MHz 970 MHz
Memory Speed 4000 MHz 5700 MHz
Power (Max TDP) 75 watts 190 watts
Bandwidth 96000 MB/sec 182400 MB/sec
Texel Rate 73920 Mtexels/sec 108640 Mtexels/sec
Pixel Rate 44352 Mpixels/sec 31040 Mpixels/sec
Unified Shaders 1280 1792
Texture Mapping Units 80 112
Render Output Units 48 32
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million 5000 million
Bus PCIe 3.0 x16 PCIe 3.0 ×16
DirectX Version DirectX 12 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of information (measured in megabytes per second) that can be transferred over the external memory interface in a second. It is calculated by multiplying the bus width by the speed of its memory. If the card has DDR type memory, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 970M

Amazon.com

Check prices at:

Radeon R9 380 4G

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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