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GeForce GTX 960M vs GeForce GTX 970M

Intro

The GeForce GTX 960M uses a 28 nm design. nVidia has clocked the core speed at 1096 MHz. The GDDR5 memory is set to run at a speed of 1000 MHz on this card. It features 640 SPUs as well as 40 TAUs and 16 ROPs.

Compare those specs to the GeForce GTX 970M, which comes with a clock speed of 924 MHz and a GDDR5 memory frequency of 1000 MHz. It also uses a 192-bit bus, and uses a 28 nm design. It is comprised of 1280 SPUs, 80 TAUs, and 48 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 970M 7520 points
GeForce GTX 960M 4350 points
Difference: 3170 (73%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 960M 65 Watts
GeForce GTX 970M 75 Watts
Difference: 10 Watts (15%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 970M should be a lot faster than the GeForce GTX 960M overall. (explain)

GeForce GTX 970M 96000 MB/sec
GeForce GTX 960M 64000 MB/sec
Difference: 32000 (50%)

Texel Rate

The GeForce GTX 970M is much (more or less 69%) faster with regards to texture filtering than the GeForce GTX 960M. (explain)

GeForce GTX 970M 73920 Mtexels/sec
GeForce GTX 960M 43840 Mtexels/sec
Difference: 30080 (69%)

Pixel Rate

If using high levels of AA is important to you, then the GeForce GTX 970M is the winner, by a large margin. (explain)

GeForce GTX 970M 44352 Mpixels/sec
GeForce GTX 960M 17536 Mpixels/sec
Difference: 26816 (153%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 960M

Amazon.com

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GeForce GTX 970M

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 960M GeForce GTX 970M
Manufacturer nVidia nVidia
Year March 12 2015 October 7 2014
Code Name GM107 GM204
Memory 2048 MB 3072 MB
Core Speed 1096 MHz 924 MHz
Memory Speed 4000 MHz 4000 MHz
Power (Max TDP) 65 watts 75 watts
Bandwidth 64000 MB/sec 96000 MB/sec
Texel Rate 43840 Mtexels/sec 73920 Mtexels/sec
Pixel Rate 17536 Mpixels/sec 44352 Mpixels/sec
Unified Shaders 640 1280
Texture Mapping Units 40 80
Render Output Units 16 48
Bus Type GDDR5 GDDR5
Bus Width 128-bit 192-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 12
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of data (counted in MB per second) that can be transferred past the external memory interface within a second. The number is calculated by multiplying the card's interface width by the speed of its memory. If it uses DDR RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This number is calculated by multiplying the total texture units of the card by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 960M

Amazon.com

Check prices at:

GeForce GTX 970M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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