Compare any two graphics cards:
GeForce GTX 965M vs Radeon HD 4870 1GB
IntroThe GeForce GTX 965M uses a 28 nm design. nVidia has set the core speed at 944 MHz. The GDDR5 memory is set to run at a frequency of 1000 MHz on this particular card. It features 1024 SPUs as well as 64 Texture Address Units and 32 Rasterization Operator Units.Compare those specifications to the Radeon HD 4870 1GB, which uses a 55 nm design. AMD has clocked the core speed at 750 MHz. The GDDR5 RAM works at a speed of 900 MHz on this particular model. It features 800(160x5) SPUs as well as 40 TAUs and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon HD 4870 1GB should theoretically be quite a bit faster than the GeForce GTX 965M overall. (explain)
Texel RateThe GeForce GTX 965M will be a lot (about 101%) faster with regards to AF than the Radeon HD 4870 1GB. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the GeForce GTX 965M is the winner, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (in units of megabytes per second) that can be transferred across the external memory interface within a second. It's worked out by multiplying the card's bus width by its memory clock speed. If it uses DDR memory, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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