Compare any two graphics cards:
GeForce GTX 965M vs Radeon HD 4850 X2 1GB
IntroThe GeForce GTX 965M uses a 28 nm design. nVidia has clocked the core speed at 944 MHz. The GDDR5 memory runs at a speed of 1000 MHz on this model. It features 1024 SPUs as well as 64 TAUs and 32 Rasterization Operator Units.Compare all of that to the Radeon HD 4850 X2 1GB, which makes use of a 55 nm design. AMD has set the core frequency at 625 MHz. The GDDR3 memory works at a frequency of 993 MHz on this particular card. It features 800(160x5) SPUs along with 40 Texture Address Units and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon HD 4850 X2 1GB is 99% faster than the GeForce GTX 965M overall, due to its higher bandwidth. (explain)
Texel RateThe GeForce GTX 965M will be a lot (approximately 21%) faster with regards to AF than the Radeon HD 4850 X2 1GB. (explain)
Pixel RateThe GeForce GTX 965M will be a lot (approximately 51%) more effective at AA than the Radeon HD 4850 X2 1GB, and also able to handle higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (counted in megabytes per second) that can be transported past the external memory interface in one second. It's calculated by multiplying the card's interface width by its memory speed. In the case of DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!