Compare any two graphics cards:
VS

GeForce GTX 480 vs GeForce GTX 965M

Intro

The GeForce GTX 480 makes use of a 40 nm design. nVidia has set the core frequency at 700 MHz. The GDDR5 RAM works at a frequency of 924 MHz on this card. It features 480 SPUs along with 60 Texture Address Units and 48 ROPs.

Compare all that to the GeForce GTX 965M, which features GPU clock speed of 944 MHz, and 2048 MB of GDDR5 memory running at 1000 MHz through a 128-bit bus. It also is made up of 1024 Stream Processors, 64 Texture Address Units, and 32 Raster Operation Units.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 965M 5650 points
GeForce GTX 480 3650 points
Difference: 2000 (55%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 965M 60 Watts
GeForce GTX 480 250 Watts
Difference: 190 Watts (317%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 480 should in theory be a lot superior to the GeForce GTX 965M overall. (explain)

GeForce GTX 480 177408 MB/sec
GeForce GTX 965M 64000 MB/sec
Difference: 113408 (177%)

Texel Rate

The GeForce GTX 965M is much (about 44%) better at AF than the GeForce GTX 480. (explain)

GeForce GTX 965M 60416 Mtexels/sec
GeForce GTX 480 42000 Mtexels/sec
Difference: 18416 (44%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the GeForce GTX 480 is superior to the GeForce GTX 965M, but not by far. (explain)

GeForce GTX 480 33600 Mpixels/sec
GeForce GTX 965M 30208 Mpixels/sec
Difference: 3392 (11%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 480

Amazon.com

Check prices at:

GeForce GTX 965M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 480 GeForce GTX 965M
Manufacturer nVidia nVidia
Year March 2010 January 5 2015
Code Name GF100 GM204
Memory 1536 MB 2048 MB
Core Speed 700 MHz 944 MHz
Memory Speed 3696 MHz 4000 MHz
Power (Max TDP) 250 watts 60 watts
Bandwidth 177408 MB/sec 64000 MB/sec
Texel Rate 42000 Mtexels/sec 60416 Mtexels/sec
Pixel Rate 33600 Mpixels/sec 30208 Mpixels/sec
Unified Shaders 480 1024
Texture Mapping Units 60 64
Render Output Units 48 32
Bus Type GDDR5 GDDR5
Bus Width 384-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 3000 million (Unknown) million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in MB per second) that can be moved across the external memory interface in a second. The number is worked out by multiplying the card's bus width by its memory speed. If the card has DDR type RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This figure is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly write to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

Hide Prices

GeForce GTX 480

Amazon.com

Check prices at:

GeForce GTX 965M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield