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GeForce GTX 580 vs GeForce GTX 965M

Intro

The GeForce GTX 580 makes use of a 40 nm design. nVidia has set the core frequency at 772 MHz. The GDDR5 RAM is set to run at a speed of 1002 MHz on this particular card. It features 512 SPUs along with 64 TAUs and 48 Rasterization Operator Units.

Compare those specifications to the GeForce GTX 965M, which uses a 28 nm design. nVidia has clocked the core speed at 944 MHz. The GDDR5 memory runs at a frequency of 1000 MHz on this particular model. It features 1024 SPUs as well as 64 Texture Address Units and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 965M 5650 points
GeForce GTX 580 4956 points
Difference: 694 (14%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 965M 60 Watts
GeForce GTX 580 244 Watts
Difference: 184 Watts (307%)

Memory Bandwidth

The GeForce GTX 580, in theory, should perform much faster than the GeForce GTX 965M in general. (explain)

GeForce GTX 580 192384 MB/sec
GeForce GTX 965M 64000 MB/sec
Difference: 128384 (201%)

Texel Rate

The GeForce GTX 965M should be a lot (about 22%) faster with regards to anisotropic filtering than the GeForce GTX 580. (explain)

GeForce GTX 965M 60416 Mtexels/sec
GeForce GTX 580 49408 Mtexels/sec
Difference: 11008 (22%)

Pixel Rate

If using a high screen resolution is important to you, then the GeForce GTX 580 is superior to the GeForce GTX 965M, by far. (explain)

GeForce GTX 580 37056 Mpixels/sec
GeForce GTX 965M 30208 Mpixels/sec
Difference: 6848 (23%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 580

Amazon.com

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GeForce GTX 965M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 580 GeForce GTX 965M
Manufacturer nVidia nVidia
Year November 2010 January 5 2015
Code Name GF110 GM204
Memory 1536 MB 2048 MB
Core Speed 772 MHz 944 MHz
Memory Speed 4008 MHz 4000 MHz
Power (Max TDP) 244 watts 60 watts
Bandwidth 192384 MB/sec 64000 MB/sec
Texel Rate 49408 Mtexels/sec 60416 Mtexels/sec
Pixel Rate 37056 Mpixels/sec 30208 Mpixels/sec
Unified Shaders 512 1024
Texture Mapping Units 64 64
Render Output Units 48 32
Bus Type GDDR5 GDDR5
Bus Width 384-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 3000 million (Unknown) million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of information (measured in megabytes per second) that can be transported across the external memory interface in one second. It's calculated by multiplying the card's bus width by its memory speed. If it uses DDR memory, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This number is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 580

Amazon.com

Check prices at:

GeForce GTX 965M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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