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GeForce GTX 965M vs GeForce GTX Titan X

Intro

The GeForce GTX 965M features a core clock frequency of 944 MHz and a GDDR5 memory frequency of 1000 MHz. It also features a 128-bit bus, and makes use of a 28 nm design. It is comprised of 1024 SPUs, 64 TAUs, and 32 ROPs.

Compare those specifications to the GeForce GTX Titan X, which uses a 28 nm design. nVidia has clocked the core speed at 1000 MHz. The GDDR5 memory runs at a frequency of 1750 MHz on this particular model. It features 3072 SPUs along with 192 Texture Address Units and 96 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX Titan X 17879 points
GeForce GTX 965M 5650 points
Difference: 12229 (216%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 965M 60 Watts
GeForce GTX Titan X 250 Watts
Difference: 190 Watts (317%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX Titan X should be quite a bit faster than the GeForce GTX 965M overall. (explain)

GeForce GTX Titan X 336000 MB/sec
GeForce GTX 965M 64000 MB/sec
Difference: 272000 (425%)

Texel Rate

The GeForce GTX Titan X is a lot (approximately 218%) better at texture filtering than the GeForce GTX 965M. (explain)

GeForce GTX Titan X 192000 Mtexels/sec
GeForce GTX 965M 60416 Mtexels/sec
Difference: 131584 (218%)

Pixel Rate

If running with high levels of AA is important to you, then the GeForce GTX Titan X is a better choice, by far. (explain)

GeForce GTX Titan X 96000 Mpixels/sec
GeForce GTX 965M 30208 Mpixels/sec
Difference: 65792 (218%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 965M

Amazon.com

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GeForce GTX Titan X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 965M GeForce GTX Titan X
Manufacturer nVidia nVidia
Year January 5 2015 March 2015
Code Name GM204 GM200
Memory 2048 MB 12288 MB
Core Speed 944 MHz 1000 MHz
Memory Speed 4000 MHz 7000 MHz
Power (Max TDP) 60 watts 250 watts
Bandwidth 64000 MB/sec 336000 MB/sec
Texel Rate 60416 Mtexels/sec 192000 Mtexels/sec
Pixel Rate 30208 Mpixels/sec 96000 Mpixels/sec
Unified Shaders 1024 3072
Texture Mapping Units 64 192
Render Output Units 32 96
Bus Type GDDR5 GDDR5
Bus Width 128-bit 384-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million 8000 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of data (measured in megabytes per second) that can be transferred over the external memory interface within a second. The number is worked out by multiplying the card's interface width by its memory clock speed. If the card has DDR memory, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This figure is worked out by multiplying the total texture units of the card by the core speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly write to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 965M

Amazon.com

Check prices at:

GeForce GTX Titan X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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