Compare any two graphics cards:
GeForce GTX 960M vs Radeon HD 6770 1GB
IntroThe GeForce GTX 960M uses a 28 nm design. nVidia has clocked the core frequency at 1096 MHz. The GDDR5 RAM is set to run at a speed of 1000 MHz on this specific model. It features 640 SPUs along with 40 Texture Address Units and 16 ROPs.Compare those specifications to the Radeon HD 6770 1GB, which makes use of a 40 nm design. AMD has set the core frequency at 900 MHz. The GDDR5 memory is set to run at a frequency of 1050 MHz on this card. It features 800 SPUs as well as 40 Texture Address Units and 16 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon HD 6770 1GB should theoretically be just a bit faster than the GeForce GTX 960M in general. (explain)
Texel RateThe GeForce GTX 960M should be a lot (approximately 22%) more effective at AF than the Radeon HD 6770 1GB. (explain)
Pixel RateThe GeForce GTX 960M is a lot (about 22%) more effective at anti-aliasing than the Radeon HD 6770 1GB, and able to handle higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (in units of megabytes per second) that can be transported across the external memory interface in a second. It's calculated by multiplying the card's bus width by the speed of its memory. In the case of DDR memory, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This number is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly write to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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