Compare any two graphics cards:
GeForce GTX 960M vs Radeon HD 6970
IntroThe GeForce GTX 960M makes use of a 28 nm design. nVidia has clocked the core speed at 1096 MHz. The GDDR5 memory works at a frequency of 1000 MHz on this card. It features 640 SPUs along with 40 TAUs and 16 ROPs.Compare those specifications to the Radeon HD 6970, which features a clock speed of 880 MHz and a GDDR5 memory frequency of 1375 MHz. It also uses a 256-bit bus, and uses a 40 nm design. It is made up of 1536 SPUs, 96 Texture Address Units, and 32 Raster Operation Units.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the Radeon HD 6970 should theoretically be much better than the GeForce GTX 960M overall. (explain)
Texel RateThe Radeon HD 6970 should be quite a bit (more or less 93%) more effective at AF than the GeForce GTX 960M. (explain)
Pixel RateThe Radeon HD 6970 is much (approximately 61%) better at full screen anti-aliasing than the GeForce GTX 960M, and also will be able to handle higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in megabytes per second) that can be transported across the external memory interface in one second. It's calculated by multiplying the card's interface width by its memory speed. In the case of DDR memory, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total texture units by the core speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!