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GeForce GTX 460 vs GeForce GTX 960M

Intro

The GeForce GTX 460 comes with clock speeds of 675 MHz on the GPU, and 900 MHz on the 768 MB of GDDR5 RAM. It features 336 SPUs as well as 56 TAUs and 24 Rasterization Operator Units.

Compare all of that to the GeForce GTX 960M, which has a clock frequency of 1096 MHz and a GDDR5 memory speed of 1000 MHz. It also makes use of a 128-bit bus, and uses a 28 nm design. It is comprised of 640 SPUs, 40 Texture Address Units, and 16 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 960M 4350 points
GeForce GTX 460 2557 points
Difference: 1793 (70%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 960M 65 Watts
GeForce GTX 460 150 Watts
Difference: 85 Watts (131%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 460 should theoretically be much superior to the GeForce GTX 960M in general. (explain)

GeForce GTX 460 86400 MB/sec
GeForce GTX 960M 64000 MB/sec
Difference: 22400 (35%)

Texel Rate

The GeForce GTX 960M will be just a bit (about 16%) better at AF than the GeForce GTX 460. (explain)

GeForce GTX 960M 43840 Mtexels/sec
GeForce GTX 460 37800 Mtexels/sec
Difference: 6040 (16%)

Pixel Rate

The GeForce GTX 960M should be just a bit (approximately 8%) more effective at FSAA than the GeForce GTX 460, and should be able to handle higher resolutions more effectively. (explain)

GeForce GTX 960M 17536 Mpixels/sec
GeForce GTX 460 16200 Mpixels/sec
Difference: 1336 (8%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 460

Amazon.com

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GeForce GTX 960M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 460 GeForce GTX 960M
Manufacturer nVidia nVidia
Year July 2010 March 12 2015
Code Name GF104 GM107
Memory 768 MB 2048 MB
Core Speed 675 MHz 1096 MHz
Memory Speed 3600 MHz 4000 MHz
Power (Max TDP) 150 watts 65 watts
Bandwidth 86400 MB/sec 64000 MB/sec
Texel Rate 37800 Mtexels/sec 43840 Mtexels/sec
Pixel Rate 16200 Mpixels/sec 17536 Mpixels/sec
Unified Shaders 336 640
Texture Mapping Units 56 40
Render Output Units 24 16
Bus Type GDDR5 GDDR5
Bus Width 192-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 1950 million (Unknown) million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in MB per second) that can be transported over the external memory interface in one second. The number is calculated by multiplying the interface width by its memory clock speed. In the case of DDR RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 460

Amazon.com

Check prices at:

GeForce GTX 960M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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