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GeForce GTX 460 vs GeForce GTX 960M

Intro

The GeForce GTX 460 comes with a GPU clock speed of 675 MHz, and the 768 MB of GDDR5 RAM runs at 900 MHz through a 192-bit bus. It also is made up of 336 SPUs, 56 TAUs, and 24 Raster Operation Units.

Compare all that to the GeForce GTX 960M, which features a clock frequency of 1096 MHz and a GDDR5 memory speed of 1000 MHz. It also makes use of a 128-bit bus, and makes use of a 28 nm design. It is made up of 640 SPUs, 40 TAUs, and 16 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 960M 4350 points
GeForce GTX 460 2557 points
Difference: 1793 (70%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 960M 65 Watts
GeForce GTX 460 150 Watts
Difference: 85 Watts (131%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 460 should be a lot faster than the GeForce GTX 960M in general. (explain)

GeForce GTX 460 86400 MB/sec
GeForce GTX 960M 64000 MB/sec
Difference: 22400 (35%)

Texel Rate

The GeForce GTX 960M will be a bit (more or less 16%) more effective at texture filtering than the GeForce GTX 460. (explain)

GeForce GTX 960M 43840 Mtexels/sec
GeForce GTX 460 37800 Mtexels/sec
Difference: 6040 (16%)

Pixel Rate

If using a high screen resolution is important to you, then the GeForce GTX 960M is a better choice, but not by far. (explain)

GeForce GTX 960M 17536 Mpixels/sec
GeForce GTX 460 16200 Mpixels/sec
Difference: 1336 (8%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 460

Amazon.com

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GeForce GTX 960M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 460 GeForce GTX 960M
Manufacturer nVidia nVidia
Year July 2010 March 12 2015
Code Name GF104 GM107
Memory 768 MB 2048 MB
Core Speed 675 MHz 1096 MHz
Memory Speed 3600 MHz 4000 MHz
Power (Max TDP) 150 watts 65 watts
Bandwidth 86400 MB/sec 64000 MB/sec
Texel Rate 37800 Mtexels/sec 43840 Mtexels/sec
Pixel Rate 16200 Mpixels/sec 17536 Mpixels/sec
Unified Shaders 336 640
Texture Mapping Units 56 40
Render Output Units 24 16
Bus Type GDDR5 GDDR5
Bus Width 192-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 1950 million (Unknown) million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of megabytes per second) that can be transported over the external memory interface in a second. It is worked out by multiplying the bus width by its memory speed. If it uses DDR RAM, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 460

Amazon.com

Check prices at:

GeForce GTX 960M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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