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GeForce GTX 960M vs GeForce GTX Titan

Intro

The GeForce GTX 960M has core speeds of 1096 MHz on the GPU, and 1000 MHz on the 2048 MB of GDDR5 memory. It features 640 SPUs along with 40 Texture Address Units and 16 Rasterization Operator Units.

Compare those specifications to the GeForce GTX Titan, which features clock speeds of 837 MHz on the GPU, and 1502 MHz on the 6144 MB of GDDR5 RAM. It features 2688 SPUs along with 224 Texture Address Units and 48 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX Titan 10162 points
GeForce GTX 960M 4350 points
Difference: 5812 (134%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 960M 65 Watts
GeForce GTX Titan 250 Watts
Difference: 185 Watts (285%)

Memory Bandwidth

The GeForce GTX Titan should theoretically be quite a bit faster than the GeForce GTX 960M overall. (explain)

GeForce GTX Titan 288384 MB/sec
GeForce GTX 960M 64000 MB/sec
Difference: 224384 (351%)

Texel Rate

The GeForce GTX Titan will be much (about 328%) better at texture filtering than the GeForce GTX 960M. (explain)

GeForce GTX Titan 187488 Mtexels/sec
GeForce GTX 960M 43840 Mtexels/sec
Difference: 143648 (328%)

Pixel Rate

The GeForce GTX Titan will be much (about 129%) better at FSAA than the GeForce GTX 960M, and should be capable of handling higher screen resolutions more effectively. (explain)

GeForce GTX Titan 40176 Mpixels/sec
GeForce GTX 960M 17536 Mpixels/sec
Difference: 22640 (129%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 960M

Amazon.com

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GeForce GTX Titan

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 960M GeForce GTX Titan
Manufacturer nVidia nVidia
Year March 12 2015 February 2013
Code Name GM107 GK110
Memory 2048 MB 6144 MB
Core Speed 1096 MHz 837 MHz
Memory Speed 4000 MHz 6008 MHz
Power (Max TDP) 65 watts 250 watts
Bandwidth 64000 MB/sec 288384 MB/sec
Texel Rate 43840 Mtexels/sec 187488 Mtexels/sec
Pixel Rate 17536 Mpixels/sec 40176 Mpixels/sec
Unified Shaders 640 2688
Texture Mapping Units 40 224
Render Output Units 16 48
Bus Type GDDR5 GDDR5
Bus Width 128-bit 384-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million 7080 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Bandwidth is the largest amount of data (in units of megabytes per second) that can be transported across the external memory interface in a second. It's calculated by multiplying the card's bus width by its memory clock speed. If it uses DDR type RAM, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the most pixels the video card can possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 960M

Amazon.com

Check prices at:

GeForce GTX Titan

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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