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GeForce GTX 960M vs Radeon R9 270X

Intro

The GeForce GTX 960M uses a 28 nm design. nVidia has set the core frequency at 1096 MHz. The GDDR5 memory works at a frequency of 1000 MHz on this card. It features 640 SPUs as well as 40 Texture Address Units and 16 ROPs.

Compare those specifications to the Radeon R9 270X, which has clock speeds of 1000 MHz on the GPU, and 1400 MHz on the 2048 MB of GDDR5 RAM. It features 1280 SPUs along with 80 TAUs and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 270X 6590 points
GeForce GTX 960M 4350 points
Difference: 2240 (51%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 960M 65 Watts
Radeon R9 270X 180 Watts
Difference: 115 Watts (177%)

Memory Bandwidth

As far as performance goes, the Radeon R9 270X should in theory be quite a bit superior to the GeForce GTX 960M in general. (explain)

Radeon R9 270X 179200 MB/sec
GeForce GTX 960M 64000 MB/sec
Difference: 115200 (180%)

Texel Rate

The Radeon R9 270X will be much (approximately 82%) faster with regards to texture filtering than the GeForce GTX 960M. (explain)

Radeon R9 270X 80000 Mtexels/sec
GeForce GTX 960M 43840 Mtexels/sec
Difference: 36160 (82%)

Pixel Rate

The Radeon R9 270X should be much (more or less 82%) more effective at anti-aliasing than the GeForce GTX 960M, and also should be capable of handling higher screen resolutions better. (explain)

Radeon R9 270X 32000 Mpixels/sec
GeForce GTX 960M 17536 Mpixels/sec
Difference: 14464 (82%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 960M

Amazon.com

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Radeon R9 270X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 960M Radeon R9 270X
Manufacturer nVidia AMD
Year March 12 2015 October 2013
Code Name GM107 Curacao XT
Memory 2048 MB 2048 MB
Core Speed 1096 MHz 1000 MHz
Memory Speed 4000 MHz 5600 MHz
Power (Max TDP) 65 watts 180 watts
Bandwidth 64000 MB/sec 179200 MB/sec
Texel Rate 43840 Mtexels/sec 80000 Mtexels/sec
Pixel Rate 17536 Mpixels/sec 32000 Mpixels/sec
Unified Shaders 640 1280
Texture Mapping Units 40 80
Render Output Units 16 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million 2800 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of megabytes per second) that can be moved over the external memory interface in a second. It's worked out by multiplying the bus width by the speed of its memory. In the case of DDR type memory, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This is worked out by multiplying the total texture units by the core clock speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 960M

Amazon.com

Check prices at:

Radeon R9 270X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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