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GeForce GTX 960M vs GeForce GTX Titan X

Intro

The GeForce GTX 960M has core clock speeds of 1096 MHz on the GPU, and 1000 MHz on the 2048 MB of GDDR5 RAM. It features 640 SPUs as well as 40 TAUs and 16 Rasterization Operator Units.

Compare those specifications to the GeForce GTX Titan X, which makes use of a 28 nm design. nVidia has set the core frequency at 1000 MHz. The GDDR5 RAM works at a frequency of 1750 MHz on this particular card. It features 3072 SPUs along with 192 Texture Address Units and 96 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX Titan X 17879 points
GeForce GTX 960M 4350 points
Difference: 13529 (311%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 960M 65 Watts
GeForce GTX Titan X 250 Watts
Difference: 185 Watts (285%)

Memory Bandwidth

Theoretically, the GeForce GTX Titan X should be quite a bit faster than the GeForce GTX 960M in general. (explain)

GeForce GTX Titan X 336000 MB/sec
GeForce GTX 960M 64000 MB/sec
Difference: 272000 (425%)

Texel Rate

The GeForce GTX Titan X is quite a bit (approximately 338%) better at anisotropic filtering than the GeForce GTX 960M. (explain)

GeForce GTX Titan X 192000 Mtexels/sec
GeForce GTX 960M 43840 Mtexels/sec
Difference: 148160 (338%)

Pixel Rate

If running with a high resolution is important to you, then the GeForce GTX Titan X is superior to the GeForce GTX 960M, by a large margin. (explain)

GeForce GTX Titan X 96000 Mpixels/sec
GeForce GTX 960M 17536 Mpixels/sec
Difference: 78464 (447%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 960M

Amazon.com

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GeForce GTX Titan X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 960M GeForce GTX Titan X
Manufacturer nVidia nVidia
Year March 12 2015 March 2015
Code Name GM107 GM200
Memory 2048 MB 12288 MB
Core Speed 1096 MHz 1000 MHz
Memory Speed 4000 MHz 7000 MHz
Power (Max TDP) 65 watts 250 watts
Bandwidth 64000 MB/sec 336000 MB/sec
Texel Rate 43840 Mtexels/sec 192000 Mtexels/sec
Pixel Rate 17536 Mpixels/sec 96000 Mpixels/sec
Unified Shaders 640 3072
Texture Mapping Units 40 192
Render Output Units 16 96
Bus Type GDDR5 GDDR5
Bus Width 128-bit 384-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million 8000 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of MB per second) that can be moved across the external memory interface in one second. It's calculated by multiplying the card's interface width by its memory speed. If it uses DDR type memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly record to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 960M

Amazon.com

Check prices at:

GeForce GTX Titan X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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