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GeForce 930M vs GeForce GTX 960M

Intro

The GeForce 930M features clock speeds of 928 MHz on the GPU, and 900 MHz on the 2048 MB of DDR3 memory. It features 384 SPUs as well as 24 Texture Address Units and 8 ROPs.

Compare those specs to the GeForce GTX 960M, which comes with a clock frequency of 1096 MHz and a GDDR5 memory frequency of 1000 MHz. It also features a 128-bit bus, and uses a 28 nm design. It is made up of 640 SPUs, 40 Texture Address Units, and 16 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 960M 4350 points
GeForce 930M 1490 points
Difference: 2860 (192%)

Power Usage and Theoretical Benchmarks

Memory Bandwidth

Performance-wise, the GeForce GTX 960M should in theory be a lot superior to the GeForce 930M in general. (explain)

GeForce GTX 960M 64000 MB/sec
GeForce 930M 14400 MB/sec
Difference: 49600 (344%)

Texel Rate

The GeForce GTX 960M should be quite a bit (more or less 97%) more effective at texture filtering than the GeForce 930M. (explain)

GeForce GTX 960M 43840 Mtexels/sec
GeForce 930M 22272 Mtexels/sec
Difference: 21568 (97%)

Pixel Rate

The GeForce GTX 960M is a lot (more or less 136%) faster with regards to FSAA than the GeForce 930M, and will be capable of handling higher screen resolutions without losing too much performance. (explain)

GeForce GTX 960M 17536 Mpixels/sec
GeForce 930M 7424 Mpixels/sec
Difference: 10112 (136%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 930M

Amazon.com

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GeForce GTX 960M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 930M GeForce GTX 960M
Manufacturer nVidia nVidia
Year March 12 2015 March 12 2015
Code Name GM108 GM107
Memory 2048 MB 2048 MB
Core Speed 928 MHz 1096 MHz
Memory Speed 1800 MHz 4000 MHz
Power (Max TDP) (Unknown) watts 65 watts
Bandwidth 14400 MB/sec 64000 MB/sec
Texel Rate 22272 Mtexels/sec 43840 Mtexels/sec
Pixel Rate 7424 Mpixels/sec 17536 Mpixels/sec
Unified Shaders 384 640
Texture Mapping Units 24 40
Render Output Units 8 16
Bus Type DDR3 GDDR5
Bus Width 64-bit 128-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 12
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of data (measured in MB per second) that can be transported past the external memory interface in a second. It's worked out by multiplying the bus width by its memory clock speed. If it uses DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This is calculated by multiplying the total texture units by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce 930M

Amazon.com

Check prices at:

GeForce GTX 960M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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