I get commissions for purchases made through links on this page. (more info)

Compare any two graphics cards:
VS

GeForce 8800 GS vs GeForce GTX 950M

Intro

The GeForce 8800 GS has a clock frequency of 550 MHz and a GDDR3 memory frequency of 800 MHz. It also uses a 192-bit bus, and makes use of a 65 nm design. It is comprised of 96 SPUs, 48 TAUs, and 12 Raster Operation Units.

Compare all that to the GeForce GTX 950M, which comes with a clock frequency of 914 MHz and a DDR3 memory frequency of 1000 MHz. It also uses a 128-bit bus, and makes use of a 28 nm design. It is comprised of 640 SPUs, 40 TAUs, and 16 Raster Operation Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 950M 55 Watts
GeForce 8800 GS 105 Watts
Difference: 50 Watts (91%)

Memory Bandwidth

In theory, the GeForce 8800 GS is 20% faster than the GeForce GTX 950M in general, due to its higher data rate. (explain)

GeForce 8800 GS 38400 MB/sec
GeForce GTX 950M 32000 MB/sec
Difference: 6400 (20%)

Texel Rate

The GeForce GTX 950M is a lot (about 38%) faster with regards to anisotropic filtering than the GeForce 8800 GS. (explain)

GeForce GTX 950M 36560 Mtexels/sec
GeForce 8800 GS 26400 Mtexels/sec
Difference: 10160 (38%)

Pixel Rate

The GeForce GTX 950M should be quite a bit (more or less 122%) faster with regards to full screen anti-aliasing than the GeForce 8800 GS, and also able to handle higher screen resolutions while still performing well. (explain)

GeForce GTX 950M 14624 Mpixels/sec
GeForce 8800 GS 6600 Mpixels/sec
Difference: 8024 (122%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 8800 GS

Amazon.com

Check prices at:

GeForce GTX 950M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 8800 GS GeForce GTX 950M
Manufacturer nVidia nVidia
Year Jan 2008 March 12 2015
Code Name G92 GM107
Memory 384 MB 2048 MB
Core Speed 550 MHz 914 MHz
Memory Speed 1600 MHz 2000 MHz
Power (Max TDP) 105 watts 55 watts
Bandwidth 38400 MB/sec 32000 MB/sec
Texel Rate 26400 Mtexels/sec 36560 Mtexels/sec
Pixel Rate 6600 Mpixels/sec 14624 Mpixels/sec
Unified Shaders 96 640
Texture Mapping Units 48 40
Render Output Units 12 16
Bus Type GDDR3 DDR3
Bus Width 192-bit 128-bit
Fab Process 65 nm 28 nm
Transistors 754 million (Unknown) million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12
OpenGL Version OpenGL 3.0 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of information (counted in megabytes per second) that can be moved over the external memory interface in one second. The number is worked out by multiplying the bus width by the speed of its memory. In the case of DDR type RAM, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

Hide Prices

GeForce 8800 GS

Amazon.com

Check prices at:

GeForce GTX 950M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield