Compare any two graphics cards:
GeForce 8800 GS vs GeForce GTX 950M
IntroThe GeForce 8800 GS features a clock frequency of 550 MHz and a GDDR3 memory frequency of 800 MHz. It also features a 192-bit memory bus, and makes use of a 65 nm design. It is made up of 96 SPUs, 48 TAUs, and 12 ROPs.Compare all of that to the GeForce GTX 950M, which makes use of a 28 nm design. nVidia has clocked the core frequency at 914 MHz. The DDR3 RAM runs at a speed of 1000 MHz on this particular model. It features 640 SPUs along with 40 TAUs and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce 8800 GS should be a small bit faster than the GeForce GTX 950M in general. (explain)
Texel RateThe GeForce GTX 950M will be much (more or less 38%) faster with regards to texture filtering than the GeForce 8800 GS. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the GeForce GTX 950M is the winner, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (counted in megabytes per second) that can be transferred past the external memory interface within a second. It's worked out by multiplying the bus width by the speed of its memory. If it uses DDR RAM, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This is worked out by multiplying the total texture units of the card by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly write to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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