Compare any two graphics cards:
GeForce 9800 GT 512MB vs GeForce GTX 950M
IntroThe GeForce 9800 GT 512MB features a GPU core clock speed of 600 MHz, and the 512 MB of GDDR3 RAM is set to run at 900 MHz through a 256-bit bus. It also features 112 SPUs, 56 TAUs, and 16 Raster Operation Units.Compare those specs to the GeForce GTX 950M, which uses a 28 nm design. nVidia has set the core speed at 914 MHz. The DDR3 RAM runs at a frequency of 1000 MHz on this specific card. It features 640 SPUs as well as 40 TAUs and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce 9800 GT 512MB should be a lot faster than the GeForce GTX 950M in general. (explain)
Texel RateThe GeForce GTX 950M is a little bit (approximately 9%) faster with regards to AF than the GeForce 9800 GT 512MB. (explain)
Pixel RateThe GeForce GTX 950M will be much (more or less 52%) more effective at AA than the GeForce 9800 GT 512MB, and also should be able to handle higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (counted in MB per second) that can be moved across the external memory interface in a second. It's calculated by multiplying the card's interface width by its memory clock speed. In the case of DDR type memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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