Compare any two graphics cards:
GeForce GT 130 vs GeForce GTX 950M
IntroThe GeForce GT 130 features a core clock frequency of 500 MHz and a DDR2 memory frequency of 250 MHz. It also makes use of a 192-bit bus, and uses a 55 nm design. It is comprised of 48 SPUs, 24 TAUs, and 16 ROPs.Compare those specs to the GeForce GTX 950M, which makes use of a 28 nm design. nVidia has clocked the core frequency at 914 MHz. The DDR3 RAM works at a frequency of 1000 MHz on this specific card. It features 640 SPUs along with 40 TAUs and 16 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 950M should in theory perform a lot faster than the GeForce GT 130 overall. (explain)
Texel RateThe GeForce GTX 950M should be much (more or less 205%) more effective at texture filtering than the GeForce GT 130. (explain)
Pixel RateIf running with a high screen resolution is important to you, then the GeForce GTX 950M is superior to the GeForce GT 130, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (in units of MB per second) that can be transferred past the external memory interface within a second. It is calculated by multiplying the interface width by its memory speed. If it uses DDR memory, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly write to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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