Compare any two graphics cards:
GeForce GTX 950M vs Radeon HD 5830
IntroThe GeForce GTX 950M comes with a GPU core clock speed of 914 MHz, and the 2048 MB of DDR3 RAM runs at 1000 MHz through a 128-bit bus. It also is comprised of 640 SPUs, 40 TAUs, and 16 Raster Operation Units.Compare those specs to the Radeon HD 5830, which comes with a clock speed of 800 MHz and a GDDR5 memory speed of 1000 MHz. It also features a 256-bit bus, and uses a 40 nm design. It is comprised of 1120(224x5) SPUs, 56 Texture Address Units, and 16 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon HD 5830 will be 300% quicker than the GeForce GTX 950M in general, because of its greater data rate. (explain)
Texel RateThe Radeon HD 5830 will be much (more or less 23%) faster with regards to anisotropic filtering than the GeForce GTX 950M. (explain)
Pixel RateIf running with a high resolution is important to you, then the GeForce GTX 950M is superior to the Radeon HD 5830, though not by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (in units of megabytes per second) that can be transported across the external memory interface in one second. The number is calculated by multiplying the card's interface width by its memory clock speed. In the case of DDR RAM, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This figure is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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