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GeForce GTX 950M vs Radeon HD 6950

Intro

The GeForce GTX 950M uses a 28 nm design. nVidia has clocked the core speed at 914 MHz. The DDR3 memory is set to run at a frequency of 1000 MHz on this particular card. It features 640 SPUs as well as 40 TAUs and 16 ROPs.

Compare those specifications to the Radeon HD 6950, which comes with a core clock speed of 800 MHz and a GDDR5 memory frequency of 1250 MHz. It also uses a 256-bit memory bus, and uses a 40 nm design. It is comprised of 1408 SPUs, 88 TAUs, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 950M 3330 points
Radeon HD 6950 3240 points
Difference: 90 (3%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 950M 55 Watts
Radeon HD 6950 200 Watts
Difference: 145 Watts (264%)

Memory Bandwidth

As far as performance goes, the Radeon HD 6950 should theoretically be much better than the GeForce GTX 950M in general. (explain)

Radeon HD 6950 160000 MB/sec
GeForce GTX 950M 32000 MB/sec
Difference: 128000 (400%)

Texel Rate

The Radeon HD 6950 should be a lot (more or less 93%) more effective at AF than the GeForce GTX 950M. (explain)

Radeon HD 6950 70400 Mtexels/sec
GeForce GTX 950M 36560 Mtexels/sec
Difference: 33840 (93%)

Pixel Rate

If running with a high screen resolution is important to you, then the Radeon HD 6950 is a better choice, by far. (explain)

Radeon HD 6950 25600 Mpixels/sec
GeForce GTX 950M 14624 Mpixels/sec
Difference: 10976 (75%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 950M

Amazon.com

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Radeon HD 6950

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 950M Radeon HD 6950
Manufacturer nVidia AMD
Year March 12 2015 December 2010
Code Name GM107 Cayman Pro
Memory 2048 MB 1024 MB
Core Speed 914 MHz 800 MHz
Memory Speed 2000 MHz 5000 MHz
Power (Max TDP) 55 watts 200 watts
Bandwidth 32000 MB/sec 160000 MB/sec
Texel Rate 36560 Mtexels/sec 70400 Mtexels/sec
Pixel Rate 14624 Mpixels/sec 25600 Mpixels/sec
Unified Shaders 640 1408
Texture Mapping Units 40 88
Render Output Units 16 32
Bus Type DDR3 GDDR5
Bus Width 128-bit 256-bit
Fab Process 28 nm 40 nm
Transistors (Unknown) million 2640 million
Bus PCIe 3.0 x16 PCIe x16
DirectX Version DirectX 12 DirectX 11
OpenGL Version OpenGL 4.5 OpenGL 4.1

Memory Bandwidth: Bandwidth is the maximum amount of data (in units of MB per second) that can be transferred across the external memory interface within a second. It's calculated by multiplying the card's interface width by its memory clock speed. If it uses DDR RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the most pixels the video card could possibly record to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 950M

Amazon.com

Check prices at:

Radeon HD 6950

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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