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GeForce GTX 460 vs GeForce GTX 950M

Intro

The GeForce GTX 460 makes use of a 40 nm design. nVidia has clocked the core frequency at 675 MHz. The GDDR5 RAM runs at a frequency of 900 MHz on this specific card. It features 336 SPUs along with 56 Texture Address Units and 24 Rasterization Operator Units.

Compare those specifications to the GeForce GTX 950M, which has core speeds of 914 MHz on the GPU, and 1000 MHz on the 2048 MB of DDR3 memory. It features 640 SPUs as well as 40 Texture Address Units and 16 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 950M 3330 points
GeForce GTX 460 2557 points
Difference: 773 (30%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 950M 55 Watts
GeForce GTX 460 150 Watts
Difference: 95 Watts (173%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 460 should perform much faster than the GeForce GTX 950M in general. (explain)

GeForce GTX 460 86400 MB/sec
GeForce GTX 950M 32000 MB/sec
Difference: 54400 (170%)

Texel Rate

The GeForce GTX 460 will be a small bit (more or less 3%) faster with regards to texture filtering than the GeForce GTX 950M. (explain)

GeForce GTX 460 37800 Mtexels/sec
GeForce GTX 950M 36560 Mtexels/sec
Difference: 1240 (3%)

Pixel Rate

If running with a high screen resolution is important to you, then the GeForce GTX 460 is the winner, though not by far. (explain)

GeForce GTX 460 16200 Mpixels/sec
GeForce GTX 950M 14624 Mpixels/sec
Difference: 1576 (11%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 460

Amazon.com

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GeForce GTX 950M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 460 GeForce GTX 950M
Manufacturer nVidia nVidia
Year July 2010 March 12 2015
Code Name GF104 GM107
Memory 768 MB 2048 MB
Core Speed 675 MHz 914 MHz
Memory Speed 3600 MHz 2000 MHz
Power (Max TDP) 150 watts 55 watts
Bandwidth 86400 MB/sec 32000 MB/sec
Texel Rate 37800 Mtexels/sec 36560 Mtexels/sec
Pixel Rate 16200 Mpixels/sec 14624 Mpixels/sec
Unified Shaders 336 640
Texture Mapping Units 56 40
Render Output Units 24 16
Bus Type GDDR5 DDR3
Bus Width 192-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 1950 million (Unknown) million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in megabytes per second) that can be transported across the external memory interface in one second. It's calculated by multiplying the bus width by its memory clock speed. In the case of DDR type RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This number is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 460

Amazon.com

Check prices at:

GeForce GTX 950M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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