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GeForce GTX 950M vs Radeon HD 7850

Intro

The GeForce GTX 950M has clock speeds of 914 MHz on the GPU, and 1000 MHz on the 2048 MB of DDR3 RAM. It features 640 SPUs along with 40 Texture Address Units and 16 ROPs.

Compare those specifications to the Radeon HD 7850, which features a core clock frequency of 860 MHz and a GDDR5 memory speed of 1200 MHz. It also features a 256-bit memory bus, and uses a 28 nm design. It is comprised of 1024 SPUs, 64 Texture Address Units, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon HD 7850 5200 points
GeForce GTX 950M 3330 points
Difference: 1870 (56%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 950M 55 Watts
Radeon HD 7850 130 Watts
Difference: 75 Watts (136%)

Memory Bandwidth

As far as performance goes, the Radeon HD 7850 should in theory be a lot superior to the GeForce GTX 950M in general. (explain)

Radeon HD 7850 153600 MB/sec
GeForce GTX 950M 32000 MB/sec
Difference: 121600 (380%)

Texel Rate

The Radeon HD 7850 is quite a bit (approximately 51%) more effective at texture filtering than the GeForce GTX 950M. (explain)

Radeon HD 7850 55040 Mtexels/sec
GeForce GTX 950M 36560 Mtexels/sec
Difference: 18480 (51%)

Pixel Rate

The Radeon HD 7850 is quite a bit (about 88%) more effective at full screen anti-aliasing than the GeForce GTX 950M, and also will be able to handle higher resolutions more effectively. (explain)

Radeon HD 7850 27520 Mpixels/sec
GeForce GTX 950M 14624 Mpixels/sec
Difference: 12896 (88%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 950M

Amazon.com

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Radeon HD 7850

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 950M Radeon HD 7850
Manufacturer nVidia AMD
Year March 12 2015 March 2012
Code Name GM107 Pitcairn Pro
Memory 2048 MB 2048 MB
Core Speed 914 MHz 860 MHz
Memory Speed 2000 MHz 4800 MHz
Power (Max TDP) 55 watts 130 watts
Bandwidth 32000 MB/sec 153600 MB/sec
Texel Rate 36560 Mtexels/sec 55040 Mtexels/sec
Pixel Rate 14624 Mpixels/sec 27520 Mpixels/sec
Unified Shaders 640 1024
Texture Mapping Units 40 64
Render Output Units 16 32
Bus Type DDR3 GDDR5
Bus Width 128-bit 256-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million 2800 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 11.1
OpenGL Version OpenGL 4.5 OpenGL 4.2

Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of MB per second) that can be transferred over the external memory interface in one second. The number is worked out by multiplying the card's interface width by its memory speed. If it uses DDR type RAM, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly record to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 950M

Amazon.com

Check prices at:

Radeon HD 7850

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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