Compare any two graphics cards:
VS

GeForce GTX 950M vs Radeon HD 7870

Intro

The GeForce GTX 950M features a GPU core speed of 914 MHz, and the 2048 MB of DDR3 memory is set to run at 1000 MHz through a 128-bit bus. It also is comprised of 640 SPUs, 40 TAUs, and 16 Raster Operation Units.

Compare that to the Radeon HD 7870, which has GPU core speed of 1000 MHz, and 2048 MB of GDDR5 RAM set to run at 1200 MHz through a 256-bit bus. It also is made up of 1280 Stream Processors, 80 TAUs, and 32 Raster Operation Units.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon HD 7870 6230 points
GeForce GTX 950M 3330 points
Difference: 2900 (87%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 950M 55 Watts
Radeon HD 7870 175 Watts
Difference: 120 Watts (218%)

Memory Bandwidth

The Radeon HD 7870 should in theory perform a lot faster than the GeForce GTX 950M in general. (explain)

Radeon HD 7870 153600 MB/sec
GeForce GTX 950M 32000 MB/sec
Difference: 121600 (380%)

Texel Rate

The Radeon HD 7870 should be a lot (more or less 119%) better at anisotropic filtering than the GeForce GTX 950M. (explain)

Radeon HD 7870 80000 Mtexels/sec
GeForce GTX 950M 36560 Mtexels/sec
Difference: 43440 (119%)

Pixel Rate

If using high levels of AA is important to you, then the Radeon HD 7870 is superior to the GeForce GTX 950M, by a large margin. (explain)

Radeon HD 7870 32000 Mpixels/sec
GeForce GTX 950M 14624 Mpixels/sec
Difference: 17376 (119%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 950M

Amazon.com

Check prices at:

Radeon HD 7870

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 950M Radeon HD 7870
Manufacturer nVidia AMD
Year March 12 2015 March 2012
Code Name GM107 Pitcairn XT
Memory 2048 MB 2048 MB
Core Speed 914 MHz 1000 MHz
Memory Speed 2000 MHz 4800 MHz
Power (Max TDP) 55 watts 175 watts
Bandwidth 32000 MB/sec 153600 MB/sec
Texel Rate 36560 Mtexels/sec 80000 Mtexels/sec
Pixel Rate 14624 Mpixels/sec 32000 Mpixels/sec
Unified Shaders 640 1280
Texture Mapping Units 40 80
Render Output Units 16 32
Bus Type DDR3 GDDR5
Bus Width 128-bit 256-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million 2800 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 11.1
OpenGL Version OpenGL 4.5 OpenGL 4.2

Memory Bandwidth: Bandwidth is the largest amount of data (in units of MB per second) that can be moved over the external memory interface in a second. It's calculated by multiplying the interface width by its memory clock speed. If the card has DDR memory, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This number is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 950M

Amazon.com

Check prices at:

Radeon HD 7870

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield