Compare any two graphics cards:
VS

GeForce GTX 660 Ti vs GeForce GTX 950M

Intro

The GeForce GTX 660 Ti features a GPU core clock speed of 915 MHz, and the 2048 MB of GDDR5 memory is set to run at 1500 MHz through a 192-bit bus. It also features 1344 SPUs, 112 TAUs, and 24 Raster Operation Units.

Compare all of that to the GeForce GTX 950M, which has core clock speeds of 914 MHz on the GPU, and 1000 MHz on the 2048 MB of DDR3 memory. It features 640 SPUs as well as 40 Texture Address Units and 16 ROPs.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 660 Ti 6013 points
GeForce GTX 950M 3330 points
Difference: 2683 (81%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 950M 55 Watts
GeForce GTX 660 Ti 150 Watts
Difference: 95 Watts (173%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 660 Ti should be quite a bit faster than the GeForce GTX 950M in general. (explain)

GeForce GTX 660 Ti 144000 MB/sec
GeForce GTX 950M 32000 MB/sec
Difference: 112000 (350%)

Texel Rate

The GeForce GTX 660 Ti should be quite a bit (about 180%) better at AF than the GeForce GTX 950M. (explain)

GeForce GTX 660 Ti 102480 Mtexels/sec
GeForce GTX 950M 36560 Mtexels/sec
Difference: 65920 (180%)

Pixel Rate

The GeForce GTX 660 Ti will be quite a bit (approximately 50%) better at anti-aliasing than the GeForce GTX 950M, and also should be capable of handling higher screen resolutions better. (explain)

GeForce GTX 660 Ti 21960 Mpixels/sec
GeForce GTX 950M 14624 Mpixels/sec
Difference: 7336 (50%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 660 Ti

Amazon.com

Check prices at:

GeForce GTX 950M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 660 Ti GeForce GTX 950M
Manufacturer nVidia nVidia
Year August 2012 March 12 2015
Code Name GK104 GM107
Memory 2048 MB 2048 MB
Core Speed 915 MHz 914 MHz
Memory Speed 6000 MHz 2000 MHz
Power (Max TDP) 150 watts 55 watts
Bandwidth 144000 MB/sec 32000 MB/sec
Texel Rate 102480 Mtexels/sec 36560 Mtexels/sec
Pixel Rate 21960 Mpixels/sec 14624 Mpixels/sec
Unified Shaders 1344 640
Texture Mapping Units 112 40
Render Output Units 24 16
Bus Type GDDR5 DDR3
Bus Width 192-bit 128-bit
Fab Process 28 nm 28 nm
Transistors 3540 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12
OpenGL Version OpenGL 4.3 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in MB per second) that can be transferred over the external memory interface within a second. It is worked out by multiplying the card's interface width by the speed of its memory. If the card has DDR type RAM, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This number is calculated by multiplying the total number of texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

Hide Prices

GeForce GTX 660 Ti

Amazon.com

Check prices at:

GeForce GTX 950M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield