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GeForce GTX 650 vs GeForce GTX 950M

Intro

The GeForce GTX 650 uses a 28 nm design. nVidia has set the core speed at 1058 MHz. The GDDR5 memory works at a frequency of 1250 MHz on this specific model. It features 384 SPUs along with 32 Texture Address Units and 16 Rasterization Operator Units.

Compare those specs to the GeForce GTX 950M, which has a GPU core clock speed of 914 MHz, and 2048 MB of DDR3 RAM set to run at 1000 MHz through a 128-bit bus. It also features 640 SPUs, 40 Texture Address Units, and 16 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 950M 3330 points
GeForce GTX 650 2263 points
Difference: 1067 (47%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 950M 55 Watts
GeForce GTX 650 64 Watts
Difference: 9 Watts (16%)

Memory Bandwidth

The GeForce GTX 650 should in theory perform much faster than the GeForce GTX 950M in general. (explain)

GeForce GTX 650 80000 MB/sec
GeForce GTX 950M 32000 MB/sec
Difference: 48000 (150%)

Texel Rate

The GeForce GTX 950M will be a bit (approximately 8%) better at AF than the GeForce GTX 650. (explain)

GeForce GTX 950M 36560 Mtexels/sec
GeForce GTX 650 33856 Mtexels/sec
Difference: 2704 (8%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the GeForce GTX 650 is superior to the GeForce GTX 950M, not by a very large margin though. (explain)

GeForce GTX 650 16928 Mpixels/sec
GeForce GTX 950M 14624 Mpixels/sec
Difference: 2304 (16%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 650

Amazon.com

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GeForce GTX 950M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 650 GeForce GTX 950M
Manufacturer nVidia nVidia
Year September 2012 March 12 2015
Code Name GK107 GM107
Memory 1024 MB 2048 MB
Core Speed 1058 MHz 914 MHz
Memory Speed 5000 MHz 2000 MHz
Power (Max TDP) 64 watts 55 watts
Bandwidth 80000 MB/sec 32000 MB/sec
Texel Rate 33856 Mtexels/sec 36560 Mtexels/sec
Pixel Rate 16928 Mpixels/sec 14624 Mpixels/sec
Unified Shaders 384 640
Texture Mapping Units 32 40
Render Output Units 16 16
Bus Type GDDR5 DDR3
Bus Width 128-bit 128-bit
Fab Process 28 nm 28 nm
Transistors 1300 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12
OpenGL Version OpenGL 4.3 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of MB per second) that can be transported across the external memory interface in a second. The number is worked out by multiplying the card's interface width by its memory clock speed. If the card has DDR RAM, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 650

Amazon.com

Check prices at:

GeForce GTX 950M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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