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GeForce GTX 950M vs GeForce GTX Titan

Intro

The GeForce GTX 950M makes use of a 28 nm design. nVidia has set the core speed at 914 MHz. The DDR3 memory is set to run at a speed of 1000 MHz on this particular model. It features 640 SPUs along with 40 Texture Address Units and 16 ROPs.

Compare those specifications to the GeForce GTX Titan, which features core speeds of 837 MHz on the GPU, and 1502 MHz on the 6144 MB of GDDR5 RAM. It features 2688 SPUs as well as 224 TAUs and 48 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX Titan 10162 points
GeForce GTX 950M 3330 points
Difference: 6832 (205%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 950M 55 Watts
GeForce GTX Titan 250 Watts
Difference: 195 Watts (355%)

Memory Bandwidth

The GeForce GTX Titan should theoretically be quite a bit faster than the GeForce GTX 950M overall. (explain)

GeForce GTX Titan 288384 MB/sec
GeForce GTX 950M 32000 MB/sec
Difference: 256384 (801%)

Texel Rate

The GeForce GTX Titan is a lot (about 413%) more effective at anisotropic filtering than the GeForce GTX 950M. (explain)

GeForce GTX Titan 187488 Mtexels/sec
GeForce GTX 950M 36560 Mtexels/sec
Difference: 150928 (413%)

Pixel Rate

The GeForce GTX Titan is quite a bit (about 175%) more effective at anti-aliasing than the GeForce GTX 950M, and able to handle higher resolutions without losing too much performance. (explain)

GeForce GTX Titan 40176 Mpixels/sec
GeForce GTX 950M 14624 Mpixels/sec
Difference: 25552 (175%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 950M

Amazon.com

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GeForce GTX Titan

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 950M GeForce GTX Titan
Manufacturer nVidia nVidia
Year March 12 2015 February 2013
Code Name GM107 GK110
Memory 2048 MB 6144 MB
Core Speed 914 MHz 837 MHz
Memory Speed 2000 MHz 6008 MHz
Power (Max TDP) 55 watts 250 watts
Bandwidth 32000 MB/sec 288384 MB/sec
Texel Rate 36560 Mtexels/sec 187488 Mtexels/sec
Pixel Rate 14624 Mpixels/sec 40176 Mpixels/sec
Unified Shaders 640 2688
Texture Mapping Units 40 224
Render Output Units 16 48
Bus Type DDR3 GDDR5
Bus Width 128-bit 384-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million 7080 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Bandwidth is the max amount of data (in units of megabytes per second) that can be transported across the external memory interface within a second. The number is calculated by multiplying the bus width by the speed of its memory. In the case of DDR type memory, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This figure is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly write to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 950M

Amazon.com

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GeForce GTX Titan

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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