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GeForce GTX 950M vs Geforce GTX 780

Intro

The GeForce GTX 950M features a GPU core clock speed of 914 MHz, and the 2048 MB of DDR3 memory runs at 1000 MHz through a 128-bit bus. It also is made up of 640 Stream Processors, 40 Texture Address Units, and 16 ROPs.

Compare all of that to the Geforce GTX 780, which comes with a clock speed of 863 MHz and a GDDR5 memory frequency of 1502 MHz. It also makes use of a 384-bit memory bus, and makes use of a 28 nm design. It is comprised of 2304 SPUs, 192 TAUs, and 48 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 780 10082 points
GeForce GTX 950M 3330 points
Difference: 6752 (203%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 950M 55 Watts
Geforce GTX 780 250 Watts
Difference: 195 Watts (355%)

Memory Bandwidth

Theoretically speaking, the Geforce GTX 780 should be much faster than the GeForce GTX 950M overall. (explain)

Geforce GTX 780 288384 MB/sec
GeForce GTX 950M 32000 MB/sec
Difference: 256384 (801%)

Texel Rate

The Geforce GTX 780 should be quite a bit (approximately 353%) more effective at texture filtering than the GeForce GTX 950M. (explain)

Geforce GTX 780 165696 Mtexels/sec
GeForce GTX 950M 36560 Mtexels/sec
Difference: 129136 (353%)

Pixel Rate

The Geforce GTX 780 will be quite a bit (more or less 183%) better at AA than the GeForce GTX 950M, and will be capable of handling higher screen resolutions better. (explain)

Geforce GTX 780 41424 Mpixels/sec
GeForce GTX 950M 14624 Mpixels/sec
Difference: 26800 (183%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 950M

Amazon.com

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Geforce GTX 780

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 950M Geforce GTX 780
Manufacturer nVidia nVidia
Year March 12 2015 May 2013
Code Name GM107 GK110
Memory 2048 MB 3072 MB
Core Speed 914 MHz 863 MHz
Memory Speed 2000 MHz 6008 MHz
Power (Max TDP) 55 watts 250 watts
Bandwidth 32000 MB/sec 288384 MB/sec
Texel Rate 36560 Mtexels/sec 165696 Mtexels/sec
Pixel Rate 14624 Mpixels/sec 41424 Mpixels/sec
Unified Shaders 640 2304
Texture Mapping Units 40 192
Render Output Units 16 48
Bus Type DDR3 GDDR5
Bus Width 128-bit 384-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million 7080 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Bandwidth is the maximum amount of information (measured in megabytes per second) that can be transferred across the external memory interface in a second. The number is calculated by multiplying the bus width by its memory clock speed. If it uses DDR type memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels the video card can possibly write to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 950M

Amazon.com

Check prices at:

Geforce GTX 780

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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