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GeForce GTX 950M vs Radeon HD 7870 XT

Intro

The GeForce GTX 950M has a core clock speed of 914 MHz and a DDR3 memory frequency of 1000 MHz. It also features a 128-bit bus, and makes use of a 28 nm design. It is made up of 640 SPUs, 40 Texture Address Units, and 16 Raster Operation Units.

Compare all of that to the Radeon HD 7870 XT, which features core clock speeds of 925 MHz on the GPU, and 1500 MHz on the 2048 MB of GDDR5 memory. It features 1536 SPUs along with 96 TAUs and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon HD 7870 XT 6390 points
GeForce GTX 950M 3330 points
Difference: 3060 (92%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 950M 55 Watts
Radeon HD 7870 XT 185 Watts
Difference: 130 Watts (236%)

Memory Bandwidth

Theoretically, the Radeon HD 7870 XT should perform quite a bit faster than the GeForce GTX 950M overall. (explain)

Radeon HD 7870 XT 192000 MB/sec
GeForce GTX 950M 32000 MB/sec
Difference: 160000 (500%)

Texel Rate

The Radeon HD 7870 XT will be quite a bit (about 143%) faster with regards to anisotropic filtering than the GeForce GTX 950M. (explain)

Radeon HD 7870 XT 88800 Mtexels/sec
GeForce GTX 950M 36560 Mtexels/sec
Difference: 52240 (143%)

Pixel Rate

The Radeon HD 7870 XT is much (about 102%) better at anti-aliasing than the GeForce GTX 950M, and should be able to handle higher screen resolutions without losing too much performance. (explain)

Radeon HD 7870 XT 29600 Mpixels/sec
GeForce GTX 950M 14624 Mpixels/sec
Difference: 14976 (102%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 950M

Amazon.com

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Radeon HD 7870 XT

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 950M Radeon HD 7870 XT
Manufacturer nVidia AMD
Year March 12 2015 November 2012
Code Name GM107 Tahiti LE
Memory 2048 MB 2048 MB
Core Speed 914 MHz 925 MHz
Memory Speed 2000 MHz 6000 MHz
Power (Max TDP) 55 watts 185 watts
Bandwidth 32000 MB/sec 192000 MB/sec
Texel Rate 36560 Mtexels/sec 88800 Mtexels/sec
Pixel Rate 14624 Mpixels/sec 29600 Mpixels/sec
Unified Shaders 640 1536
Texture Mapping Units 40 96
Render Output Units 16 32
Bus Type DDR3 GDDR5
Bus Width 128-bit 256-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million 4313 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 11.1
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in MB per second) that can be transported over the external memory interface within a second. The number is worked out by multiplying the interface width by the speed of its memory. In the case of DDR type RAM, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This figure is worked out by multiplying the total texture units by the core speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 950M

Amazon.com

Check prices at:

Radeon HD 7870 XT

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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