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GeForce 940M vs GeForce GTX 295

Intro

The GeForce 940M has a GPU core clock speed of 1072 MHz, and the 2048 MB of DDR3 memory is set to run at 1000 MHz through a 64-bit bus. It also features 384 Stream Processors, 24 Texture Address Units, and 8 Raster Operation Units.

Compare all of that to the GeForce GTX 295, which features clock speeds of 576 MHz on the GPU, and 999 MHz on the 896 MB of GDDR3 memory. It features 240 SPUs as well as 80 TAUs and 28 Rasterization Operator Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

The GeForce GTX 295 should in theory be much faster than the GeForce 940M in general. (explain)

GeForce GTX 295 223776 MB/sec
GeForce 940M 16000 MB/sec
Difference: 207776 (1299%)

Texel Rate

The GeForce GTX 295 will be much (about 258%) more effective at anisotropic filtering than the GeForce 940M. (explain)

GeForce GTX 295 92160 Mtexels/sec
GeForce 940M 25728 Mtexels/sec
Difference: 66432 (258%)

Pixel Rate

The GeForce GTX 295 will be much (approximately 276%) more effective at full screen anti-aliasing than the GeForce 940M, and also should be able to handle higher resolutions while still performing well. (explain)

GeForce GTX 295 32256 Mpixels/sec
GeForce 940M 8576 Mpixels/sec
Difference: 23680 (276%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 940M

Amazon.com

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GeForce GTX 295

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 940M GeForce GTX 295
Manufacturer nVidia nVidia
Year March 12 2015 January 8, 2009
Code Name GM108 G200b
Memory 2048 MB 896 MB (x2)
Core Speed 1072 MHz 576 MHz (x2)
Memory Speed 2000 MHz 1998 MHz (x2)
Power (Max TDP) (Unknown) watts 289 watts
Bandwidth 16000 MB/sec 223776 MB/sec
Texel Rate 25728 Mtexels/sec 92160 Mtexels/sec
Pixel Rate 8576 Mpixels/sec 32256 Mpixels/sec
Unified Shaders 384 240 (x2)
Texture Mapping Units 24 80 (x2)
Render Output Units 8 28 (x2)
Bus Type DDR3 GDDR3
Bus Width 64-bit 448-bit (x2)
Fab Process 28 nm 55 nm
Transistors (Unknown) million 1400 million
Bus PCIe 3.0 x16 PCIe x16 2.0
DirectX Version DirectX 12 DirectX 10
OpenGL Version OpenGL 4.5 OpenGL 3.1

Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in megabytes per second) that can be moved across the external memory interface in a second. It's worked out by multiplying the bus width by the speed of its memory. In the case of DDR type RAM, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly write to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce 940M

Amazon.com

Check prices at:

GeForce GTX 295

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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