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GeForce 940M vs GeForce GTX 465

Intro

The GeForce 940M has a GPU clock speed of 1072 MHz, and the 2048 MB of DDR3 memory runs at 1000 MHz through a 64-bit bus. It also is made up of 384 SPUs, 24 Texture Address Units, and 8 Raster Operation Units.

Compare those specs to the GeForce GTX 465, which has GPU clock speed of 607 MHz, and 1024 MB of GDDR5 RAM set to run at 802 MHz through a 256-bit bus. It also is comprised of 352 SPUs, 44 Texture Address Units, and 32 Raster Operation Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

Theoretically speaking, the GeForce GTX 465 should perform quite a bit faster than the GeForce 940M in general. (explain)

GeForce GTX 465 102592 MB/sec
GeForce 940M 16000 MB/sec
Difference: 86592 (541%)

Texel Rate

The GeForce GTX 465 should be just a bit (approximately 4%) faster with regards to AF than the GeForce 940M. (explain)

GeForce GTX 465 26708 Mtexels/sec
GeForce 940M 25728 Mtexels/sec
Difference: 980 (4%)

Pixel Rate

If using high levels of AA is important to you, then the GeForce GTX 465 is superior to the GeForce 940M, by far. (explain)

GeForce GTX 465 19424 Mpixels/sec
GeForce 940M 8576 Mpixels/sec
Difference: 10848 (126%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 940M

Amazon.com

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GeForce GTX 465

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

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Model GeForce 940M GeForce GTX 465
Manufacturer nVidia nVidia
Year March 12 2015 May 2010
Code Name GM108 GF100
Memory 2048 MB 1024 MB
Core Speed 1072 MHz 607 MHz
Memory Speed 2000 MHz 3208 MHz
Power (Max TDP) (Unknown) watts 200 watts
Bandwidth 16000 MB/sec 102592 MB/sec
Texel Rate 25728 Mtexels/sec 26708 Mtexels/sec
Pixel Rate 8576 Mpixels/sec 19424 Mpixels/sec
Unified Shaders 384 352
Texture Mapping Units 24 44
Render Output Units 8 32
Bus Type DDR3 GDDR5
Bus Width 64-bit 256-bit
Fab Process 28 nm 40 nm
Transistors (Unknown) million 3000 million
Bus PCIe 3.0 x16 PCIe x16
DirectX Version DirectX 12 DirectX 11
OpenGL Version OpenGL 4.5 OpenGL 4.1

Memory Bandwidth: Bandwidth is the maximum amount of information (in units of megabytes per second) that can be transported across the external memory interface in one second. It's calculated by multiplying the bus width by the speed of its memory. If it uses DDR type RAM, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This number is worked out by multiplying the total number of texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly write to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce 940M

Amazon.com

Check prices at:

GeForce GTX 465

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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