Compare any two graphics cards:
GeForce 930M vs GeForce 9600 GSO 1.5GB
IntroThe GeForce 930M has a GPU core clock speed of 928 MHz, and the 2048 MB of DDR3 memory is set to run at 900 MHz through a 64-bit bus. It also features 384 Stream Processors, 24 Texture Address Units, and 8 Raster Operation Units.Compare those specs to the GeForce 9600 GSO 1.5GB, which has GPU core speed of 550 MHz, and 1536 MB of GDDR3 RAM set to run at 800 MHz through a 192-bit bus. It also is made up of 96 SPUs, 48 TAUs, and 12 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthTheoretically, the GeForce 9600 GSO 1.5GB should be much faster than the GeForce 930M in general. (explain)
Texel RateThe GeForce 9600 GSO 1.5GB will be a little bit (about 19%) better at AF than the GeForce 930M. (explain)
Pixel RateIf using high levels of AA is important to you, then the GeForce 930M is the winner, but not by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (counted in MB per second) that can be transported across the external memory interface in a second. The number is worked out by multiplying the card's bus width by its memory clock speed. In the case of DDR memory, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This is worked out by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!