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GeForce 930M vs Radeon HD 6850

Intro

The GeForce 930M has core speeds of 928 MHz on the GPU, and 900 MHz on the 2048 MB of DDR3 memory. It features 384 SPUs along with 24 Texture Address Units and 8 Rasterization Operator Units.

Compare all that to the Radeon HD 6850, which uses a 40 nm design. AMD has clocked the core speed at 775 MHz. The GDDR5 memory is set to run at a frequency of 1000 MHz on this particular model. It features 960 SPUs as well as 48 Texture Address Units and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon HD 6850 2395 points
GeForce 930M 1490 points
Difference: 905 (61%)

Power Usage and Theoretical Benchmarks

Memory Bandwidth

The Radeon HD 6850 should theoretically be a lot faster than the GeForce 930M overall. (explain)

Radeon HD 6850 128000 MB/sec
GeForce 930M 14400 MB/sec
Difference: 113600 (789%)

Texel Rate

The Radeon HD 6850 will be much (approximately 67%) more effective at texture filtering than the GeForce 930M. (explain)

Radeon HD 6850 37200 Mtexels/sec
GeForce 930M 22272 Mtexels/sec
Difference: 14928 (67%)

Pixel Rate

The Radeon HD 6850 should be much (more or less 234%) better at full screen anti-aliasing than the GeForce 930M, and also will be capable of handling higher screen resolutions better. (explain)

Radeon HD 6850 24800 Mpixels/sec
GeForce 930M 7424 Mpixels/sec
Difference: 17376 (234%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 930M

Amazon.com

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Radeon HD 6850

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 930M Radeon HD 6850
Manufacturer nVidia AMD
Year March 12 2015 October 2010
Code Name GM108 Barts Pro
Memory 2048 MB 1024 MB
Core Speed 928 MHz 775 MHz
Memory Speed 1800 MHz 4000 MHz
Power (Max TDP) (Unknown) watts 127 watts
Bandwidth 14400 MB/sec 128000 MB/sec
Texel Rate 22272 Mtexels/sec 37200 Mtexels/sec
Pixel Rate 7424 Mpixels/sec 24800 Mpixels/sec
Unified Shaders 384 960
Texture Mapping Units 24 48
Render Output Units 8 32
Bus Type DDR3 GDDR5
Bus Width 64-bit 256-bit
Fab Process 28 nm 40 nm
Transistors (Unknown) million 1700 million
Bus PCIe 3.0 x16 PCIe x16
DirectX Version DirectX 12 DirectX 11
OpenGL Version OpenGL 4.5 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in MB per second) that can be moved past the external memory interface in one second. It's worked out by multiplying the interface width by the speed of its memory. In the case of DDR type memory, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly record to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce 930M

Amazon.com

Check prices at:

Radeon HD 6850

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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