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GeForce 930M vs GeForce GT 340

Intro

The GeForce 930M features clock speeds of 928 MHz on the GPU, and 900 MHz on the 2048 MB of DDR3 memory. It features 384 SPUs along with 24 TAUs and 8 Rasterization Operator Units.

Compare all of that to the GeForce GT 340, which comes with a core clock frequency of 550 MHz and a GDDR5 memory frequency of 850 MHz. It also uses a 128-bit memory bus, and makes use of a 40 nm design. It is comprised of 96 SPUs, 32 TAUs, and 8 ROPs.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

In theory, the GeForce GT 340 is 278% quicker than the GeForce 930M overall, because of its higher data rate. (explain)

GeForce GT 340 54400 MB/sec
GeForce 930M 14400 MB/sec
Difference: 40000 (278%)

Texel Rate

The GeForce 930M should be quite a bit (more or less 27%) better at anisotropic filtering than the GeForce GT 340. (explain)

GeForce 930M 22272 Mtexels/sec
GeForce GT 340 17600 Mtexels/sec
Difference: 4672 (27%)

Pixel Rate

If using high levels of AA is important to you, then the GeForce 930M is a better choice, by far. (explain)

GeForce 930M 7424 Mpixels/sec
GeForce GT 340 4400 Mpixels/sec
Difference: 3024 (69%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 930M

Amazon.com

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GeForce GT 340

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 930M GeForce GT 340
Manufacturer nVidia nVidia
Year March 12 2015 February 2010
Code Name GM108 GT215
Memory 2048 MB 512 MB
Core Speed 928 MHz 550 MHz
Memory Speed 1800 MHz 3400 MHz
Power (Max TDP) (Unknown) watts 69 watts
Bandwidth 14400 MB/sec 54400 MB/sec
Texel Rate 22272 Mtexels/sec 17600 Mtexels/sec
Pixel Rate 7424 Mpixels/sec 4400 Mpixels/sec
Unified Shaders 384 96
Texture Mapping Units 24 32
Render Output Units 8 8
Bus Type DDR3 GDDR5
Bus Width 64-bit 128-bit
Fab Process 28 nm 40 nm
Transistors (Unknown) million 727 million
Bus PCIe 3.0 x16 PCIe x16
DirectX Version DirectX 12 DirectX 10.1
OpenGL Version OpenGL 4.5 OpenGL 3.3

Memory Bandwidth: Bandwidth is the max amount of data (measured in MB per second) that can be moved past the external memory interface within a second. It is worked out by multiplying the card's bus width by the speed of its memory. If the card has DDR type memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This is worked out by multiplying the total amount of texture units by the core speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce 930M

Amazon.com

Check prices at:

GeForce GT 340

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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