Compare any two graphics cards:
GeForce 930M vs GeForce GTX 460 1GB
IntroThe GeForce 930M uses a 28 nm design. nVidia has clocked the core frequency at 928 MHz. The DDR3 RAM works at a speed of 900 MHz on this specific card. It features 384 SPUs along with 24 Texture Address Units and 8 ROPs.Compare all that to the GeForce GTX 460 1GB, which features GPU clock speed of 675 MHz, and 1024 MB of GDDR5 memory set to run at 900 MHz through a 256-bit bus. It also is comprised of 336 SPUs, 56 Texture Address Units, and 32 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthThe GeForce GTX 460 1GB, in theory, should perform a lot faster than the GeForce 930M in general. (explain)
Texel RateThe GeForce GTX 460 1GB will be quite a bit (more or less 70%) better at AF than the GeForce 930M. (explain)
Pixel RateThe GeForce GTX 460 1GB is a lot (about 191%) better at AA than the GeForce 930M, and capable of handling higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (measured in MB per second) that can be moved over the external memory interface within a second. It's calculated by multiplying the bus width by its memory clock speed. In the case of DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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