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GeForce 930M vs GeForce GTX 465

Intro

The GeForce 930M features core speeds of 928 MHz on the GPU, and 900 MHz on the 2048 MB of DDR3 RAM. It features 384 SPUs along with 24 TAUs and 8 ROPs.

Compare all of that to the GeForce GTX 465, which has core clock speeds of 607 MHz on the GPU, and 802 MHz on the 1024 MB of GDDR5 memory. It features 352 SPUs as well as 44 TAUs and 32 Rasterization Operator Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

As far as performance goes, the GeForce GTX 465 should in theory be much better than the GeForce 930M overall. (explain)

GeForce GTX 465 102592 MB/sec
GeForce 930M 14400 MB/sec
Difference: 88192 (612%)

Texel Rate

The GeForce GTX 465 should be a bit (about 20%) faster with regards to texture filtering than the GeForce 930M. (explain)

GeForce GTX 465 26708 Mtexels/sec
GeForce 930M 22272 Mtexels/sec
Difference: 4436 (20%)

Pixel Rate

The GeForce GTX 465 will be much (approximately 162%) faster with regards to anti-aliasing than the GeForce 930M, and will be able to handle higher resolutions without slowing down too much. (explain)

GeForce GTX 465 19424 Mpixels/sec
GeForce 930M 7424 Mpixels/sec
Difference: 12000 (162%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 930M

Amazon.com

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GeForce GTX 465

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

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Model GeForce 930M GeForce GTX 465
Manufacturer nVidia nVidia
Year March 12 2015 May 2010
Code Name GM108 GF100
Memory 2048 MB 1024 MB
Core Speed 928 MHz 607 MHz
Memory Speed 1800 MHz 3208 MHz
Power (Max TDP) (Unknown) watts 200 watts
Bandwidth 14400 MB/sec 102592 MB/sec
Texel Rate 22272 Mtexels/sec 26708 Mtexels/sec
Pixel Rate 7424 Mpixels/sec 19424 Mpixels/sec
Unified Shaders 384 352
Texture Mapping Units 24 44
Render Output Units 8 32
Bus Type DDR3 GDDR5
Bus Width 64-bit 256-bit
Fab Process 28 nm 40 nm
Transistors (Unknown) million 3000 million
Bus PCIe 3.0 x16 PCIe x16
DirectX Version DirectX 12 DirectX 11
OpenGL Version OpenGL 4.5 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in MB per second) that can be transferred past the external memory interface within a second. The number is calculated by multiplying the card's interface width by its memory clock speed. If the card has DDR memory, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total amount of texture units by the core speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce 930M

Amazon.com

Check prices at:

GeForce GTX 465

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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