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GeForce 920M vs GeForce 9400 GT 256MB

Intro

The GeForce 920M has a core clock speed of 954 MHz and a DDR3 memory speed of 900 MHz. It also features a 64-bit bus, and makes use of a 28 nm design. It is made up of 384 SPUs, 32 TAUs, and 8 Raster Operation Units.

Compare all of that to the GeForce 9400 GT 256MB, which uses a 65 nm design. nVidia has set the core speed at 550 MHz. The GDDR2 memory runs at a frequency of 400 MHz on this model. It features 16 SPUs as well as 8 Texture Address Units and 4 ROPs.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

The GeForce 920M, in theory, should perform a bit faster than the GeForce 9400 GT 256MB in general. (explain)

GeForce 920M 14400 MB/sec
GeForce 9400 GT 256MB 12800 MB/sec
Difference: 1600 (13%)

Texel Rate

The GeForce 920M will be a lot (approximately 594%) more effective at AF than the GeForce 9400 GT 256MB. (explain)

GeForce 920M 30528 Mtexels/sec
GeForce 9400 GT 256MB 4400 Mtexels/sec
Difference: 26128 (594%)

Pixel Rate

If running with high levels of AA is important to you, then the GeForce 920M is superior to the GeForce 9400 GT 256MB, by a large margin. (explain)

GeForce 920M 7632 Mpixels/sec
GeForce 9400 GT 256MB 2200 Mpixels/sec
Difference: 5432 (247%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 920M

Amazon.com

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GeForce 9400 GT 256MB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 920M GeForce 9400 GT 256MB
Manufacturer nVidia nVidia
Year March 12 2015 August 2008
Code Name GK208 G96a
Memory 2048 MB 256 MB
Core Speed 954 MHz 550 MHz
Memory Speed 1800 MHz 800 MHz
Power (Max TDP) (Unknown) watts 50 watts
Bandwidth 14400 MB/sec 12800 MB/sec
Texel Rate 30528 Mtexels/sec 4400 Mtexels/sec
Pixel Rate 7632 Mpixels/sec 2200 Mpixels/sec
Unified Shaders 384 16
Texture Mapping Units 32 8
Render Output Units 8 4
Bus Type DDR3 GDDR2
Bus Width 64-bit 128-bit
Fab Process 28 nm 65 nm
Transistors (Unknown) million 314 million
Bus PCIe 3.0 x16 PCIe x16 2.0, PCI
DirectX Version DirectX 12 DirectX 10
OpenGL Version OpenGL 4.5 OpenGL 3.0

Memory Bandwidth: Bandwidth is the max amount of information (in units of megabytes per second) that can be transported across the external memory interface in a second. The number is calculated by multiplying the interface width by its memory clock speed. If it uses DDR RAM, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This number is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce 920M

Amazon.com

Check prices at:

GeForce 9400 GT 256MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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