Compare any two graphics cards:
GeForce 920M vs GeForce 9600 GSO ASUS 512
IntroThe GeForce 920M comes with core clock speeds of 954 MHz on the GPU, and 900 MHz on the 2048 MB of DDR3 memory. It features 384 SPUs as well as 32 Texture Address Units and 8 ROPs.Compare those specifications to the GeForce 9600 GSO ASUS 512, which features core speeds of 550 MHz on the GPU, and 500 MHz on the 512 MB of DDR2 memory. It features 96 SPUs along with 48 TAUs and 12 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthIn theory, the GeForce 9600 GSO ASUS 512 should perform a little bit faster than the GeForce 920M overall. (explain)
Texel RateThe GeForce 920M will be a small bit (more or less 16%) faster with regards to AF than the GeForce 9600 GSO ASUS 512. (explain)
Pixel RateThe GeForce 920M should be a small bit (about 16%) more effective at AA than the GeForce 9600 GSO ASUS 512, and also should be able to handle higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (measured in MB per second) that can be transferred across the external memory interface in a second. It is calculated by multiplying the interface width by its memory speed. If the card has DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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