Compare any two graphics cards:
GeForce 920M vs GeForce GTX 285 2GB
IntroThe GeForce 920M uses a 28 nm design. nVidia has clocked the core frequency at 954 MHz. The DDR3 RAM is set to run at a speed of 900 MHz on this specific model. It features 384 SPUs along with 32 Texture Address Units and 8 Rasterization Operator Units.Compare all that to the GeForce GTX 285 2GB, which features a core clock speed of 648 MHz and a GDDR3 memory frequency of 1242 MHz. It also uses a 512-bit bus, and makes use of a 55 nm design. It is made up of 240 SPUs, 80 Texture Address Units, and 32 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthAs far as performance goes, the GeForce GTX 285 2GB should in theory be much better than the GeForce 920M overall. (explain)
Texel RateThe GeForce GTX 285 2GB should be much (approximately 70%) better at texture filtering than the GeForce 920M. (explain)
Pixel RateThe GeForce GTX 285 2GB should be much (approximately 172%) faster with regards to FSAA than the GeForce 920M, and will be able to handle higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in MB per second) that can be transported across the external memory interface in one second. It is calculated by multiplying the interface width by the speed of its memory. In the case of DDR type RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This number is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the most pixels the video card could possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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