Compare any two graphics cards:
GeForce 920M vs Radeon HD 5750 1GB
IntroThe GeForce 920M makes use of a 28 nm design. nVidia has clocked the core frequency at 954 MHz. The DDR3 RAM works at a frequency of 900 MHz on this specific model. It features 384 SPUs as well as 32 TAUs and 8 ROPs.Compare those specifications to the Radeon HD 5750 1GB, which uses a 40 nm design. AMD has set the core frequency at 700 MHz. The GDDR5 memory runs at a speed of 1150 MHz on this particular model. It features 720(144x5) SPUs as well as 36 TAUs and 16 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthAs far as performance goes, the Radeon HD 5750 1GB should theoretically be quite a bit superior to the GeForce 920M overall. (explain)
Texel RateThe GeForce 920M will be quite a bit (more or less 21%) faster with regards to texture filtering than the Radeon HD 5750 1GB. (explain)
Pixel RateIf running with a high resolution is important to you, then the Radeon HD 5750 1GB is superior to the GeForce 920M, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (counted in MB per second) that can be transferred over the external memory interface in a second. It is calculated by multiplying the card's interface width by its memory speed. If the card has DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly write to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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